Real-time volume shadow using visible-non visible algorithm
Problem statement: Shadows are most important effect to make realistic games and visually appealing images, but they are poor in frame per second. Silhouette detection is most important phases to create real-time shadow. Approach: Present study describes a real-time shadow generated with volume shad...
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Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Science Publications
2011
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/29404/1/HoshangKolivand2011_Real-TimeVolumeShadowUsingVisible-NonVisible.pdf http://eprints.utm.my/id/eprint/29404/ http://dx.doi.org/10.3844/jcssp.2011.980.985 |
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