Real-time volume shadow using stencil buffer
Two of the best methods to recognize silhouette to create real-time volume shadow in virtual environment are described in this paper. Volume shadow algorithm is implemented for virtual environment with moveable illuminated light source. Triangular method and the Visible-non visible method are introd...
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Main Authors: | , , , |
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Format: | Book Section |
Published: |
Springer-Verlag
2011
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/29278/ http://dx.doi.org/10.1007/978-3-642-22191-0_59 |
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