Real-time volume shadow using visible-non visible algorithm

Problem statement: Shadows are most important effect to make realistic games and visually appealing images, but they are poor in frame per second. Silhouette detection is most important phases to create real-time shadow. Approach: Present study describes a real-time shadow generated with volume shad...

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Bibliographic Details
Main Authors: Kolivand, Hoshang, Sunar, Mohd. Shahrizal, Amirshakarami, Azam, Ranjbari, Zhila
Format: Article
Language:English
Published: Science Publications 2011
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Online Access:http://eprints.utm.my/id/eprint/29404/1/HoshangKolivand2011_Real-TimeVolumeShadowUsingVisible-NonVisible.pdf
http://eprints.utm.my/id/eprint/29404/
http://dx.doi.org/10.3844/jcssp.2011.980.985
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