Real-time volume shadow using visible-non visible algorithm
Problem statement: Shadows are most important effect to make realistic games and visually appealing images, but they are poor in frame per second. Silhouette detection is most important phases to create real-time shadow. Approach: Present study describes a real-time shadow generated with volume shad...
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Online Access: | http://eprints.utm.my/id/eprint/29404/1/HoshangKolivand2011_Real-TimeVolumeShadowUsingVisible-NonVisible.pdf http://eprints.utm.my/id/eprint/29404/ http://dx.doi.org/10.3844/jcssp.2011.980.985 |
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my.utm.294042019-03-26T08:07:26Z http://eprints.utm.my/id/eprint/29404/ Real-time volume shadow using visible-non visible algorithm Kolivand, Hoshang Sunar, Mohd. Shahrizal Amirshakarami, Azam Ranjbari, Zhila QA75 Electronic computers. Computer science Problem statement: Shadows are most important effect to make realistic games and visually appealing images, but they are poor in frame per second. Silhouette detection is most important phases to create real-time shadow. Approach: Present study describes a real-time shadow generated with volume shadow algorithm using Visible-Non Visible algorithm (VNV) in virtual environment illuminated by a movable light source to improve the frame per second. Silhouette detection that is most expensive part of shadow creation was described. Triangular method and VNV method were compared. An improved algorithm for volume shadow was proposed and volume shadow using both methods in C++ Opengl implemented. Results: The VNV algorithm increases the number of Frame Per Second (FPS) and as a result decreases the cost of implementation. Conclusion: A verified algorithm for volume shadow makes it easy to understand by everyone how to produce real-time shadow in outdoor and indoor virtual environment. It is possible to use it in current commercial games or other virtual reality systems. Science Publications 2011 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/29404/1/HoshangKolivand2011_Real-TimeVolumeShadowUsingVisible-NonVisible.pdf Kolivand, Hoshang and Sunar, Mohd. Shahrizal and Amirshakarami, Azam and Ranjbari, Zhila (2011) Real-time volume shadow using visible-non visible algorithm. Journal of Computer Science, 7 (7). pp. 980-985. ISSN 1549-3636 http://dx.doi.org/10.3844/jcssp.2011.980.985 DOI:10.3844/jcssp.2011.980.985 |
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QA75 Electronic computers. Computer science Kolivand, Hoshang Sunar, Mohd. Shahrizal Amirshakarami, Azam Ranjbari, Zhila Real-time volume shadow using visible-non visible algorithm |
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Problem statement: Shadows are most important effect to make realistic games and visually appealing images, but they are poor in frame per second. Silhouette detection is most important phases to create real-time shadow. Approach: Present study describes a real-time shadow generated with volume shadow algorithm using Visible-Non Visible algorithm (VNV) in virtual environment illuminated by a movable light source to improve the frame per second. Silhouette detection that is most expensive part of shadow creation was described. Triangular method and VNV method were compared. An improved algorithm for volume shadow was proposed and volume shadow using both methods in C++ Opengl implemented. Results: The VNV algorithm increases the number of Frame Per Second (FPS) and as a result decreases the cost of implementation. Conclusion: A verified algorithm for volume shadow makes it easy to understand by everyone how to produce real-time shadow in outdoor and indoor virtual environment. It is possible to use it in current commercial games or other virtual reality systems. |
format |
Article |
author |
Kolivand, Hoshang Sunar, Mohd. Shahrizal Amirshakarami, Azam Ranjbari, Zhila |
author_facet |
Kolivand, Hoshang Sunar, Mohd. Shahrizal Amirshakarami, Azam Ranjbari, Zhila |
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Kolivand, Hoshang |
title |
Real-time volume shadow using visible-non visible algorithm |
title_short |
Real-time volume shadow using visible-non visible algorithm |
title_full |
Real-time volume shadow using visible-non visible algorithm |
title_fullStr |
Real-time volume shadow using visible-non visible algorithm |
title_full_unstemmed |
Real-time volume shadow using visible-non visible algorithm |
title_sort |
real-time volume shadow using visible-non visible algorithm |
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Science Publications |
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2011 |
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http://eprints.utm.my/id/eprint/29404/1/HoshangKolivand2011_Real-TimeVolumeShadowUsingVisible-NonVisible.pdf http://eprints.utm.my/id/eprint/29404/ http://dx.doi.org/10.3844/jcssp.2011.980.985 |
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