Student’s habits and preferences in digital game : a case of designing an educational game for primary schools student

The embedded technology in learning for primary school students is seen as a paradigm shift in education. However, in developing countries, technology is more actively utilised in higher education and secondary schools rather than primary school. Digital game, on the other hand, is much preferred by...

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Bibliographic Details
Main Authors: Ismail, Rozana, Ibrahim, Roslina, Ya’acob, Suraya
Format: Article
Language:English
Published: Penerbit UTM Press 2019
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Online Access:http://eprints.utm.my/id/eprint/84936/1/RoslinaBintiIbrahim2019_Student%E2%80%99SHabitsandPreferencesinDigitalGame.pdf
http://eprints.utm.my/id/eprint/84936/
https://jurnalkemanusiaan.utm.my/index.php/kemanusiaan/article/download/326/263
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