Pedagogy in computer-based sport training
The central question addressed in this paper is the appropriate formal representation of learning outcomes in the motor skill domain so they can be interpreted and manipulated by computers as well as humans for the implementation of Computer-based Sport Training (CBST). Instructional design usu...
Saved in:
Main Author: | Iskandar, Yulita Hanum P |
---|---|
Format: | Monograph |
Language: | English |
Published: |
Pusat Pengajian Sains Kesihatan, Universiti Sains Malaysia
2011
|
Subjects: | |
Online Access: | http://eprints.usm.my/53778/1/DR%20YULITA%20HANUM%20ISKANDAR-OCR.pdf http://eprints.usm.my/53778/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
The Design of a Conceptual Model of Learning Outcomes in the Computer-based Sport training (CBST).
by: P Iskandar, Yulita Hanum
Published: (2014) -
REDUCING LATENCY IN A VIRTUAL REALITY-BASED
TRAINING APPLICATION
by: P ISKANDAR, YULITA HANUM
Published: (2006) -
The integration of competence model in B2B for sports industry / Yulita Hanum P Iskandar and Noornasirah Nasri
by: P Iskandar, Yulita Hanum, et al.
Published: (2014) -
Reducing latency in a virtual reality-based training application / by Yulita Hanum binti Iskandar, T 385 .Y94 2006
by: Iskandar, Yulita Hanum binti
Published: (2006) -
Global Forum for Physical Education Pedagogy 2010
by: Chen Chee, Keong
Published: (2010)