Virtual reality in mathematical learning for secondary school / Danial Imran Sulastree and Chew Chiou Sheng
A persistent gap exists in the comprehension of high school mathematics education due to various challenges, including limited instructional materials, insufficient equipment, and a lack of effective visual aids during the learning process. To address these obstacles, a proposal for a 3D simulation...
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Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
College of Computing, Informatics, and Mathematics
2024
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Subjects: | |
Online Access: | https://ir.uitm.edu.my/id/eprint/106116/1/106116.pdf https://ir.uitm.edu.my/id/eprint/106116/ https://fskmjebat.uitm.edu.my/pcmj/ |
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Summary: | A persistent gap exists in the comprehension of high school mathematics education due to various challenges, including limited instructional materials, insufficient equipment, and a lack of effective visual aids during the learning process. To address these obstacles, a proposal for a 3D simulation game utilizing the Simulation-Based Edutainment Model within the ADDIE methodology has been put forward to foster deeper learning among students. Virtual Reality (VR) in Mathematical Learning for Secondary School Students employs the systematic approach of the ADDIE Model to analyze, design, develop, implement, and evaluate VR applications tailored for mathematical education. Adopting the ADDIE Model as a methodology aims to create a VR learning experience that is both instructive and engaging, serving as a viable alternative method for mathematical education. An evaluation of usability, conducted through the System Usability Score (SUS) questionnaire, yielded positive results with a score of 87.25%, underscoring the efficacy of the Virtual Reality application in enhancing mathematical learning outcomes for high school students. Future work that could be demonstrate was a VR's potential in learning mathematics for all ages, highlighting the importance of accessibility, privacy, and user experience in designing more learning methods. |
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