GUESSME - Interactive Mobile Application to Enhance Kindergarten Kid’s Vocabulary

The objective of the project is to create an interactive game to help kids raise their vocabulary in English. The target age ranges are six years old kindergarten kids. Further research on online resources, research paper and literature review was done. The project was initialize by analysing the m...

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Bibliographic Details
Main Author: Basharuddin, Afiq
Format: Final Year Project
Language:English
English
Published: UNIVERSITI TEKNOLOGI PETRONAS 2012
Online Access:http://utpedia.utp.edu.my/6258/1/AFIQ%20BIN%20BASHARUDDIN%2011855%281%29.pdf
http://utpedia.utp.edu.my/6258/2/AFIQ%20BIN%20BASHARUDDIN%2011855%282%29.pdf
http://utpedia.utp.edu.my/6258/
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