GUESSME - Interactive Mobile Application to Enhance Kindergarten Kid’s Vocabulary
The objective of the project is to create an interactive game to help kids raise their vocabulary in English. The target age ranges are six years old kindergarten kids. Further research on online resources, research paper and literature review was done. The project was initialize by analysing the m...
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Format: | Final Year Project |
Language: | English English |
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UNIVERSITI TEKNOLOGI PETRONAS
2012
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Online Access: | http://utpedia.utp.edu.my/6258/1/AFIQ%20BIN%20BASHARUDDIN%2011855%281%29.pdf http://utpedia.utp.edu.my/6258/2/AFIQ%20BIN%20BASHARUDDIN%2011855%282%29.pdf http://utpedia.utp.edu.my/6258/ |
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