GUESSME - Interactive Mobile Application to Enhance Kindergarten Kid’s Vocabulary

The objective of the project is to create an interactive game to help kids raise their vocabulary in English. The target age ranges are six years old kindergarten kids. Further research on online resources, research paper and literature review was done. The project was initialize by analysing the m...

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Bibliographic Details
Main Author: Basharuddin, Afiq
Format: Final Year Project
Language:English
English
Published: UNIVERSITI TEKNOLOGI PETRONAS 2012
Online Access:http://utpedia.utp.edu.my/6258/1/AFIQ%20BIN%20BASHARUDDIN%2011855%281%29.pdf
http://utpedia.utp.edu.my/6258/2/AFIQ%20BIN%20BASHARUDDIN%2011855%282%29.pdf
http://utpedia.utp.edu.my/6258/
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spelling my-utp-utpedia.62582017-01-25T09:39:52Z http://utpedia.utp.edu.my/6258/ GUESSME - Interactive Mobile Application to Enhance Kindergarten Kid’s Vocabulary Basharuddin, Afiq The objective of the project is to create an interactive game to help kids raise their vocabulary in English. The target age ranges are six years old kindergarten kids. Further research on online resources, research paper and literature review was done. The project was initialize by analysing the main problem and come out with the solution, which is the objective itself. The proposed system will be developed to solve all the problem statement. The game is aimed to be used on android platform. Full understanding to develop android games, the various types of games on how to make it more attractive is need. The methodology, Rapid Application Development (RAD) methodology has been chosen since the project will cost a lot of change and repetition of certain phases. A prototype will be developed using MIT App Inventor by the end of the semester. UNIVERSITI TEKNOLOGI PETRONAS 2012-09 Final Year Project NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/6258/1/AFIQ%20BIN%20BASHARUDDIN%2011855%281%29.pdf application/pdf en http://utpedia.utp.edu.my/6258/2/AFIQ%20BIN%20BASHARUDDIN%2011855%282%29.pdf Basharuddin, Afiq (2012) GUESSME - Interactive Mobile Application to Enhance Kindergarten Kid’s Vocabulary. UNIVERSITI TEKNOLOGI PETRONAS, UNIVERSITI TEKNOLOGI PETRONAS. (Unpublished)
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Electronic and Digitized Intellectual Asset
url_provider http://utpedia.utp.edu.my/
language English
English
description The objective of the project is to create an interactive game to help kids raise their vocabulary in English. The target age ranges are six years old kindergarten kids. Further research on online resources, research paper and literature review was done. The project was initialize by analysing the main problem and come out with the solution, which is the objective itself. The proposed system will be developed to solve all the problem statement. The game is aimed to be used on android platform. Full understanding to develop android games, the various types of games on how to make it more attractive is need. The methodology, Rapid Application Development (RAD) methodology has been chosen since the project will cost a lot of change and repetition of certain phases. A prototype will be developed using MIT App Inventor by the end of the semester.
format Final Year Project
author Basharuddin, Afiq
spellingShingle Basharuddin, Afiq
GUESSME - Interactive Mobile Application to Enhance Kindergarten Kid’s Vocabulary
author_facet Basharuddin, Afiq
author_sort Basharuddin, Afiq
title GUESSME - Interactive Mobile Application to Enhance Kindergarten Kid’s Vocabulary
title_short GUESSME - Interactive Mobile Application to Enhance Kindergarten Kid’s Vocabulary
title_full GUESSME - Interactive Mobile Application to Enhance Kindergarten Kid’s Vocabulary
title_fullStr GUESSME - Interactive Mobile Application to Enhance Kindergarten Kid’s Vocabulary
title_full_unstemmed GUESSME - Interactive Mobile Application to Enhance Kindergarten Kid’s Vocabulary
title_sort guessme - interactive mobile application to enhance kindergarten kid’s vocabulary
publisher UNIVERSITI TEKNOLOGI PETRONAS
publishDate 2012
url http://utpedia.utp.edu.my/6258/1/AFIQ%20BIN%20BASHARUDDIN%2011855%281%29.pdf
http://utpedia.utp.edu.my/6258/2/AFIQ%20BIN%20BASHARUDDIN%2011855%282%29.pdf
http://utpedia.utp.edu.my/6258/
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score 13.211869