Developing a Prototype of Digital Game-Based Learning Tool for Youth: Integrating the Islamic Financial Planning Towards Achieving Financially Literate, Holistic and Sustainable Society (S/O 14252)

The low level of financial literacy has serious impact to the Malaysian economy. High level of household debt, increase in bankruptcy rate and escalating number of consumers trapped in Ponzi schemes are among the implications of having inadequate financial knowledge which results in inability to mak...

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Main Authors: Mohd Daud, Siti Nurazira, Ahmad, Abd Halim @ Hamilton, Mohamad Yatim, Maizatul Hayati, Rosli, Ahmad Nurzid, Marzuki, Ainulashikin
Format: Monograph
Language:English
Published: UUM
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Online Access:https://repo.uum.edu.my/id/eprint/31594/1/14252.pdf
https://repo.uum.edu.my/id/eprint/31594/
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spelling my.uum.repo.315942024-11-19T05:37:52Z https://repo.uum.edu.my/id/eprint/31594/ Developing a Prototype of Digital Game-Based Learning Tool for Youth: Integrating the Islamic Financial Planning Towards Achieving Financially Literate, Holistic and Sustainable Society (S/O 14252) Mohd Daud, Siti Nurazira Ahmad, Abd Halim @ Hamilton Mohamad Yatim, Maizatul Hayati Rosli, Ahmad Nurzid Marzuki, Ainulashikin HB Economic Theory The low level of financial literacy has serious impact to the Malaysian economy. High level of household debt, increase in bankruptcy rate and escalating number of consumers trapped in Ponzi schemes are among the implications of having inadequate financial knowledge which results in inability to make informed decisions. Despite of various financial education programs available in the market, the level of financial literacy is still below expectation. This scenario inspires us to innovate an interactive digital game-based learning approach (Serious Games) targeting at young generation. The game focuses on intellectual problem solving, competition, discovery, advancement and completion forms of fun. The entire simulation is a series of choices and conditions to fulfil. Easy to play and integrate the element of financial planning and well-being in a game. The game provides Players with many choices in which not all are direct clear negatives and positives forcing the Player to experiment in different attempts. A dynamic simulation real world scenario in managing player's financial aims and conditions. Involve three main challenges; To plan for work, lifestyle, wellbeing and charity giving, Maintain positive cash flow, No one-size-fits-all strategy. The game could complement teaching and learning by using the principles of play as an instructional strategy and the concept of assimilation and accommodation. Engaging with the learners. One game for different topics in a financial planning course. Tools in training for organization/companies: New employee induction program. Social contribution for knowledge transfer program (KTP) for community: Secondary school student, university/college student, underserved population UUM Monograph NonPeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/31594/1/14252.pdf Mohd Daud, Siti Nurazira and Ahmad, Abd Halim @ Hamilton and Mohamad Yatim, Maizatul Hayati and Rosli, Ahmad Nurzid and Marzuki, Ainulashikin Developing a Prototype of Digital Game-Based Learning Tool for Youth: Integrating the Islamic Financial Planning Towards Achieving Financially Literate, Holistic and Sustainable Society (S/O 14252). Project Report. UUM. (Submitted)
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutional Repository
url_provider http://repo.uum.edu.my/
language English
topic HB Economic Theory
spellingShingle HB Economic Theory
Mohd Daud, Siti Nurazira
Ahmad, Abd Halim @ Hamilton
Mohamad Yatim, Maizatul Hayati
Rosli, Ahmad Nurzid
Marzuki, Ainulashikin
Developing a Prototype of Digital Game-Based Learning Tool for Youth: Integrating the Islamic Financial Planning Towards Achieving Financially Literate, Holistic and Sustainable Society (S/O 14252)
description The low level of financial literacy has serious impact to the Malaysian economy. High level of household debt, increase in bankruptcy rate and escalating number of consumers trapped in Ponzi schemes are among the implications of having inadequate financial knowledge which results in inability to make informed decisions. Despite of various financial education programs available in the market, the level of financial literacy is still below expectation. This scenario inspires us to innovate an interactive digital game-based learning approach (Serious Games) targeting at young generation. The game focuses on intellectual problem solving, competition, discovery, advancement and completion forms of fun. The entire simulation is a series of choices and conditions to fulfil. Easy to play and integrate the element of financial planning and well-being in a game. The game provides Players with many choices in which not all are direct clear negatives and positives forcing the Player to experiment in different attempts. A dynamic simulation real world scenario in managing player's financial aims and conditions. Involve three main challenges; To plan for work, lifestyle, wellbeing and charity giving, Maintain positive cash flow, No one-size-fits-all strategy. The game could complement teaching and learning by using the principles of play as an instructional strategy and the concept of assimilation and accommodation. Engaging with the learners. One game for different topics in a financial planning course. Tools in training for organization/companies: New employee induction program. Social contribution for knowledge transfer program (KTP) for community: Secondary school student, university/college student, underserved population
format Monograph
author Mohd Daud, Siti Nurazira
Ahmad, Abd Halim @ Hamilton
Mohamad Yatim, Maizatul Hayati
Rosli, Ahmad Nurzid
Marzuki, Ainulashikin
author_facet Mohd Daud, Siti Nurazira
Ahmad, Abd Halim @ Hamilton
Mohamad Yatim, Maizatul Hayati
Rosli, Ahmad Nurzid
Marzuki, Ainulashikin
author_sort Mohd Daud, Siti Nurazira
title Developing a Prototype of Digital Game-Based Learning Tool for Youth: Integrating the Islamic Financial Planning Towards Achieving Financially Literate, Holistic and Sustainable Society (S/O 14252)
title_short Developing a Prototype of Digital Game-Based Learning Tool for Youth: Integrating the Islamic Financial Planning Towards Achieving Financially Literate, Holistic and Sustainable Society (S/O 14252)
title_full Developing a Prototype of Digital Game-Based Learning Tool for Youth: Integrating the Islamic Financial Planning Towards Achieving Financially Literate, Holistic and Sustainable Society (S/O 14252)
title_fullStr Developing a Prototype of Digital Game-Based Learning Tool for Youth: Integrating the Islamic Financial Planning Towards Achieving Financially Literate, Holistic and Sustainable Society (S/O 14252)
title_full_unstemmed Developing a Prototype of Digital Game-Based Learning Tool for Youth: Integrating the Islamic Financial Planning Towards Achieving Financially Literate, Holistic and Sustainable Society (S/O 14252)
title_sort developing a prototype of digital game-based learning tool for youth: integrating the islamic financial planning towards achieving financially literate, holistic and sustainable society (s/o 14252)
publisher UUM
url https://repo.uum.edu.my/id/eprint/31594/1/14252.pdf
https://repo.uum.edu.my/id/eprint/31594/
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score 13.223943