Developing a Prototype of Digital Game-Based Learning Tool for Youth: Integrating the Islamic Financial Planning Towards Achieving Financially Literate, Holistic and Sustainable Society (S/O 14252)

The low level of financial literacy has serious impact to the Malaysian economy. High level of household debt, increase in bankruptcy rate and escalating number of consumers trapped in Ponzi schemes are among the implications of having inadequate financial knowledge which results in inability to mak...

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Bibliographic Details
Main Authors: Mohd Daud, Siti Nurazira, Ahmad, Abd Halim @ Hamilton, Mohamad Yatim, Maizatul Hayati, Rosli, Ahmad Nurzid, Marzuki, Ainulashikin
Format: Monograph
Language:English
Published: UUM
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Online Access:https://repo.uum.edu.my/id/eprint/31594/1/14252.pdf
https://repo.uum.edu.my/id/eprint/31594/
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Summary:The low level of financial literacy has serious impact to the Malaysian economy. High level of household debt, increase in bankruptcy rate and escalating number of consumers trapped in Ponzi schemes are among the implications of having inadequate financial knowledge which results in inability to make informed decisions. Despite of various financial education programs available in the market, the level of financial literacy is still below expectation. This scenario inspires us to innovate an interactive digital game-based learning approach (Serious Games) targeting at young generation. The game focuses on intellectual problem solving, competition, discovery, advancement and completion forms of fun. The entire simulation is a series of choices and conditions to fulfil. Easy to play and integrate the element of financial planning and well-being in a game. The game provides Players with many choices in which not all are direct clear negatives and positives forcing the Player to experiment in different attempts. A dynamic simulation real world scenario in managing player's financial aims and conditions. Involve three main challenges; To plan for work, lifestyle, wellbeing and charity giving, Maintain positive cash flow, No one-size-fits-all strategy. The game could complement teaching and learning by using the principles of play as an instructional strategy and the concept of assimilation and accommodation. Engaging with the learners. One game for different topics in a financial planning course. Tools in training for organization/companies: New employee induction program. Social contribution for knowledge transfer program (KTP) for community: Secondary school student, university/college student, underserved population