Development Of a Guideline for Dyslexic Games

The advancement of technology has witnessed the increasing use of game-based intervention and it is proven beneficial in healthcare treatment including Dyslexia. Initially developed for entertainment, a game is generally considered to be an activity with the key features of challenge, motivation, an...

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Main Authors: Abu Bakar, Nur Azzah, Che Pa, Noraziah
Format: Monograph
Language:English
Published: UUM 2021
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Online Access:https://repo.uum.edu.my/id/eprint/30120/1/14590.pdf
https://repo.uum.edu.my/id/eprint/30120/
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spelling my.uum.repo.301202023-12-06T09:30:39Z https://repo.uum.edu.my/id/eprint/30120/ Development Of a Guideline for Dyslexic Games Abu Bakar, Nur Azzah Che Pa, Noraziah T Technology (General) The advancement of technology has witnessed the increasing use of game-based intervention and it is proven beneficial in healthcare treatment including Dyslexia. Initially developed for entertainment, a game is generally considered to be an activity with the key features of challenge, motivation, and reward, thus adding more fun and excitement to dyslexia teaching and learning. Although many applications have been developed for treating dyslexic children, the incorporation of game and its criteria in those applications are yet to be formalized. This study focuses on identifying the criteria of dyslexic game by employing combination of interview and systematic literature reviews (SLR). Interview with the stakeholders who directly involved with Dyslexic children has produced the first set of the criteria. SLR is conducted involving five main databases which are Scopus, ACM digital library, EBSCO-host, Wiley, and Web of Science (WOS). Out of 551 articles that have been early screened from five main databases, only 50 articles are eligible to be analyzed based on the relevancy to the criteria. After further screening, there are only 23 articles the be included in the study and produced a second set of the criteria. These two sets of criteria are thoroughly analyzed, combined, and formulated as a guideline which comprises of four main categories; device and platform, interface, game features, and gameplay. The guideline consists of guidance to be used for designing and developing Dyslexic therapy games with the purpose of assisting Dyslexic children to read. The guideline is believed to be beneficial to many parties especially the educational game developers, therapists, and educationist who are dealing with intervention for Dyslexic children. UUM 2021 Monograph NonPeerReviewed application/pdf en https://repo.uum.edu.my/id/eprint/30120/1/14590.pdf Abu Bakar, Nur Azzah and Che Pa, Noraziah (2021) Development Of a Guideline for Dyslexic Games. Technical Report. UUM. (Submitted)
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutional Repository
url_provider http://repo.uum.edu.my/
language English
topic T Technology (General)
spellingShingle T Technology (General)
Abu Bakar, Nur Azzah
Che Pa, Noraziah
Development Of a Guideline for Dyslexic Games
description The advancement of technology has witnessed the increasing use of game-based intervention and it is proven beneficial in healthcare treatment including Dyslexia. Initially developed for entertainment, a game is generally considered to be an activity with the key features of challenge, motivation, and reward, thus adding more fun and excitement to dyslexia teaching and learning. Although many applications have been developed for treating dyslexic children, the incorporation of game and its criteria in those applications are yet to be formalized. This study focuses on identifying the criteria of dyslexic game by employing combination of interview and systematic literature reviews (SLR). Interview with the stakeholders who directly involved with Dyslexic children has produced the first set of the criteria. SLR is conducted involving five main databases which are Scopus, ACM digital library, EBSCO-host, Wiley, and Web of Science (WOS). Out of 551 articles that have been early screened from five main databases, only 50 articles are eligible to be analyzed based on the relevancy to the criteria. After further screening, there are only 23 articles the be included in the study and produced a second set of the criteria. These two sets of criteria are thoroughly analyzed, combined, and formulated as a guideline which comprises of four main categories; device and platform, interface, game features, and gameplay. The guideline consists of guidance to be used for designing and developing Dyslexic therapy games with the purpose of assisting Dyslexic children to read. The guideline is believed to be beneficial to many parties especially the educational game developers, therapists, and educationist who are dealing with intervention for Dyslexic children.
format Monograph
author Abu Bakar, Nur Azzah
Che Pa, Noraziah
author_facet Abu Bakar, Nur Azzah
Che Pa, Noraziah
author_sort Abu Bakar, Nur Azzah
title Development Of a Guideline for Dyslexic Games
title_short Development Of a Guideline for Dyslexic Games
title_full Development Of a Guideline for Dyslexic Games
title_fullStr Development Of a Guideline for Dyslexic Games
title_full_unstemmed Development Of a Guideline for Dyslexic Games
title_sort development of a guideline for dyslexic games
publisher UUM
publishDate 2021
url https://repo.uum.edu.my/id/eprint/30120/1/14590.pdf
https://repo.uum.edu.my/id/eprint/30120/
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score 13.211869