A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data
Game-based psychotherapy intervention is a promising alternative to non-pharmacological approaches in treating memory disorders. Nevertheless, the game-based approach is yet to be included systematically in existing intervention models for treating memory disorders. Hence, this article discusses how...
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2023
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Online Access: | https://repo.uum.edu.my/id/eprint/29907/1/JICT%2022%2004%202023%20619-655.pdf https://doi.org/10.32890/jict2023.22.4.4 https://repo.uum.edu.my/id/eprint/29907/ https://e-journal.uum.edu.my/index.php/jict/article/view/17910 https://doi.org/10.32890/jict2023.22.4.4 |
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my.uum.repo.299072023-11-05T10:08:01Z https://repo.uum.edu.my/id/eprint/29907/ A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data Che Pa, Noraziah Lim, Laura Sie-Yi Yusoff, Nooraini Wan Yahaya, Wan Ahmad Jaafar Ishak, Rusdi T Technology (General) Game-based psychotherapy intervention is a promising alternative to non-pharmacological approaches in treating memory disorders. Nevertheless, the game-based approach is yet to be included systematically in existing intervention models for treating memory disorders. Hence, this article discusses how a proposed gamebased psychotherapy intervention is developed and validated using neurofeedback approach. The proposed model consists of nine exogenous and six instantaneous factors as the main components. To ensure its applicability, a validation procedure has been carried out through a series of psychotherapy experiments involving the elderly with memory disorder symptoms. Electroencephalogram (EEG) data captured from the experiments are thoroughly analysed to validate relationships among factors in the model. Experimental findings have proven that all relationships are successfully validated and supported except for the belief component with the cut-off point of 56.6%. The novelty of this study can be attributed to the integration of digital games and neurofeedback in psychotherapy for memory disorders. The model is believed to be a guideline in planning suitable cognitive training and rehabilitation for people with memory disorders towards improving the quality of the elderly life. Universiti Utara Malaysia Press 2023 Article PeerReviewed application/pdf en cc4_by https://repo.uum.edu.my/id/eprint/29907/1/JICT%2022%2004%202023%20619-655.pdf Che Pa, Noraziah and Lim, Laura Sie-Yi and Yusoff, Nooraini and Wan Yahaya, Wan Ahmad Jaafar and Ishak, Rusdi (2023) A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data. Journal of Information and Communication Technology, 22 (4). pp. 619-655. ISSN 2180-3862 https://e-journal.uum.edu.my/index.php/jict/article/view/17910 https://doi.org/10.32890/jict2023.22.4.4 https://doi.org/10.32890/jict2023.22.4.4 |
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T Technology (General) Che Pa, Noraziah Lim, Laura Sie-Yi Yusoff, Nooraini Wan Yahaya, Wan Ahmad Jaafar Ishak, Rusdi A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data |
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Game-based psychotherapy intervention is a promising alternative to non-pharmacological approaches in treating memory disorders. Nevertheless, the game-based approach is yet to be included systematically in existing intervention models for treating memory disorders. Hence, this article discusses how a proposed gamebased psychotherapy intervention is developed and validated using neurofeedback approach. The proposed model consists of nine exogenous and six instantaneous factors as the main components. To ensure its applicability, a validation procedure has been carried out through a series of psychotherapy experiments involving the elderly with memory disorder symptoms. Electroencephalogram (EEG) data captured from the experiments are thoroughly analysed to validate relationships among factors in the model. Experimental findings have proven that all relationships are successfully validated and supported except for the belief component with the cut-off point of 56.6%. The novelty of this study can be attributed to the integration of digital games and neurofeedback in psychotherapy for memory disorders. The model is believed to be a guideline in planning suitable cognitive training and rehabilitation for people with memory disorders towards improving the quality of the elderly life. |
format |
Article |
author |
Che Pa, Noraziah Lim, Laura Sie-Yi Yusoff, Nooraini Wan Yahaya, Wan Ahmad Jaafar Ishak, Rusdi |
author_facet |
Che Pa, Noraziah Lim, Laura Sie-Yi Yusoff, Nooraini Wan Yahaya, Wan Ahmad Jaafar Ishak, Rusdi |
author_sort |
Che Pa, Noraziah |
title |
A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data |
title_short |
A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data |
title_full |
A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data |
title_fullStr |
A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data |
title_full_unstemmed |
A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data |
title_sort |
game-based psychotherapy intervention model for memory disorder: model validation using eeg neurofeedback data |
publisher |
Universiti Utara Malaysia Press |
publishDate |
2023 |
url |
https://repo.uum.edu.my/id/eprint/29907/1/JICT%2022%2004%202023%20619-655.pdf https://doi.org/10.32890/jict2023.22.4.4 https://repo.uum.edu.my/id/eprint/29907/ https://e-journal.uum.edu.my/index.php/jict/article/view/17910 https://doi.org/10.32890/jict2023.22.4.4 |
_version_ |
1781708634863960064 |
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13.211869 |