Evaluation method of experiential learning on MGBL
The use of smartphones and tablets among early childhood is increasing rapidly. Various types of applications are developed and designed specifically for early childhood. While most of them are built related to educational purposes. However, it is believed that a comprehensive evaluation method is...
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my.uum.repo.253502018-12-19T00:40:50Z http://repo.uum.edu.my/25350/ Evaluation method of experiential learning on MGBL Putri, Gloria Christmadrea Eka Zaibon, Syamsul Bahrin QA75 Electronic computers. Computer science The use of smartphones and tablets among early childhood is increasing rapidly. Various types of applications are developed and designed specifically for early childhood. While most of them are built related to educational purposes. However, it is believed that a comprehensive evaluation method is needed to ensure that the educational game (MGBL) can give contribution, not only to user's enjoyment, but also to the learning process. By adopting Design Science Research approach, this research can provide a suitable evaluation method as the outcome to give solution for the current problem. Five phases will be carried out in this research, such as (i) awareness of problem, (ii) suggestion, (iii) development, (iv) evaluation, and (v) conclusion. Later, this evaluation method can be defined as a guideline to evaluate experiential learning on MGBL. 2018-03-18 Conference or Workshop Item PeerReviewed application/pdf en http://repo.uum.edu.my/25350/1/SMMTCPS%202018%20168%20172.pdf Putri, Gloria Christmadrea Eka and Zaibon, Syamsul Bahrin (2018) Evaluation method of experiential learning on MGBL. In: SMMTC Postgraduate Symposium 2018, 18-19 March 2018, Universiti Utara Malaysia. |
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QA75 Electronic computers. Computer science Putri, Gloria Christmadrea Eka Zaibon, Syamsul Bahrin Evaluation method of experiential learning on MGBL |
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The use of smartphones and tablets among early childhood is increasing rapidly. Various types
of applications are developed and designed specifically for early childhood. While most of them are built related to educational purposes. However, it is believed that a comprehensive evaluation method is needed to ensure that the educational game (MGBL) can give contribution, not only to user's enjoyment, but also to the learning process. By adopting Design Science Research approach, this research can provide a suitable
evaluation method as the outcome to give solution for the current problem. Five phases will be carried out in this research, such as (i) awareness of problem, (ii) suggestion, (iii) development, (iv) evaluation, and (v)
conclusion. Later, this evaluation method can be defined as a guideline to evaluate experiential learning on
MGBL. |
format |
Conference or Workshop Item |
author |
Putri, Gloria Christmadrea Eka Zaibon, Syamsul Bahrin |
author_facet |
Putri, Gloria Christmadrea Eka Zaibon, Syamsul Bahrin |
author_sort |
Putri, Gloria Christmadrea Eka |
title |
Evaluation method of experiential learning on MGBL |
title_short |
Evaluation method of experiential learning on MGBL |
title_full |
Evaluation method of experiential learning on MGBL |
title_fullStr |
Evaluation method of experiential learning on MGBL |
title_full_unstemmed |
Evaluation method of experiential learning on MGBL |
title_sort |
evaluation method of experiential learning on mgbl |
publishDate |
2018 |
url |
http://repo.uum.edu.my/25350/1/SMMTCPS%202018%20168%20172.pdf http://repo.uum.edu.my/25350/ |
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1644284298808786944 |
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13.211869 |