Evaluation method of experiential learning on MGBL

The use of smartphones and tablets among early childhood is increasing rapidly. Various types of applications are developed and designed specifically for early childhood. While most of them are built related to educational purposes. However, it is believed that a comprehensive evaluation method is...

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Bibliographic Details
Main Authors: Putri, Gloria Christmadrea Eka, Zaibon, Syamsul Bahrin
Format: Conference or Workshop Item
Language:English
Published: 2018
Subjects:
Online Access:http://repo.uum.edu.my/25350/1/SMMTCPS%202018%20168%20172.pdf
http://repo.uum.edu.my/25350/
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Summary:The use of smartphones and tablets among early childhood is increasing rapidly. Various types of applications are developed and designed specifically for early childhood. While most of them are built related to educational purposes. However, it is believed that a comprehensive evaluation method is needed to ensure that the educational game (MGBL) can give contribution, not only to user's enjoyment, but also to the learning process. By adopting Design Science Research approach, this research can provide a suitable evaluation method as the outcome to give solution for the current problem. Five phases will be carried out in this research, such as (i) awareness of problem, (ii) suggestion, (iii) development, (iv) evaluation, and (v) conclusion. Later, this evaluation method can be defined as a guideline to evaluate experiential learning on MGBL.