Preliminary survey of educational simulations towards educational context
In accordance with the rapid technological emergence, new educational methods have been implemented such as simulations, educational games (serious game), virtual reality, intelligent tutoring systems, flipped and blended learning, telepresence, cloud computing and so forth. These new era of learni...
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Main Authors: | , , |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
2016
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Subjects: | |
Online Access: | http://repo.uum.edu.my/23390/1/ICT4T2016%2074%2079.pdf http://repo.uum.edu.my/23390/ |
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Summary: | In accordance with the rapid technological emergence, new educational methods have been implemented such as simulations, educational games (serious game), virtual reality, intelligent tutoring systems, flipped and blended learning,
telepresence, cloud computing and so forth. These new era of learning tools are most beneficial to educational process especially in teaching and learning process, class management, teaching practice, personal and specific skills development, administration and others. Educational simulations are one of the most debatable, yet still have brought major impacts
towards educational field.The main objective is to study on the implementation of mostly applied educational simulations specifically in higher education and teaching practice.The considerations are on the characteristics, strengths and
drawbacks along with special features of each. Findings indicate that educational simulations are worth to be integrated; leading to positive effect on motivation, ease understanding, decrease digital gap, as well as enhance communication,
collaboration, practical and professional skills development. Future recommendations highlight on a more complicated real life scenarios, more additional intelligent avatars, import additional features, expand the graphical user interface, create a database for future references of user’s actions and automatic update to increase the level of difficulty. |
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