Implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in Malaysia

Over the years, the technology integration has been increasingly evident in the higher education institutions. Nevertheless, traditional teaching and learning methods are still largely implemented in the primary schools of the developing countries. Despite the teachers and the students being technol...

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Main Authors: Ibrahim, Roslina, Ismail, Rozana
Format: Conference or Workshop Item
Published: 2018
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Online Access:http://eprints.utm.my/id/eprint/83424/
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spelling my.utm.834242019-10-24T03:56:53Z http://eprints.utm.my/id/eprint/83424/ Implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in Malaysia Ibrahim, Roslina Ismail, Rozana QA75 Electronic computers. Computer science Over the years, the technology integration has been increasingly evident in the higher education institutions. Nevertheless, traditional teaching and learning methods are still largely implemented in the primary schools of the developing countries. Despite the teachers and the students being technology savvy, passive learning is still being practiced in the primary schools of Malaysia. The digital educational game is one of the alternative assessment options capable of enhancing the learning experience of the students. The educational game design is crucial in attracting the attention of the students while fulfilling their learning needs. This research, therefore, aimed to identify an optimal participatory design (PD) process with a suitable mobile game design framework. This research is now at its third phase. All the inputs have been conceived from the previous phase into this phase. Purposive sampling and interview have been done in the first phase and the input for the following phase of the game workshop setting has been delivered. In the third phase, the participants will design an educational game based on the input from the second phase, where the data were qualitatively collected using observation, picture and field notes. Finally, to map the findings from the third phase to the final stage, it was suggested that a game design document (GDD) should be incorporated in the future research works as the final input to complement the game prototype phase. 2018 Conference or Workshop Item PeerReviewed Ibrahim, Roslina and Ismail, Rozana (2018) Implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in Malaysia. In: ACM TVX2018 Doctoral Symposium.
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Ibrahim, Roslina
Ismail, Rozana
Implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in Malaysia
description Over the years, the technology integration has been increasingly evident in the higher education institutions. Nevertheless, traditional teaching and learning methods are still largely implemented in the primary schools of the developing countries. Despite the teachers and the students being technology savvy, passive learning is still being practiced in the primary schools of Malaysia. The digital educational game is one of the alternative assessment options capable of enhancing the learning experience of the students. The educational game design is crucial in attracting the attention of the students while fulfilling their learning needs. This research, therefore, aimed to identify an optimal participatory design (PD) process with a suitable mobile game design framework. This research is now at its third phase. All the inputs have been conceived from the previous phase into this phase. Purposive sampling and interview have been done in the first phase and the input for the following phase of the game workshop setting has been delivered. In the third phase, the participants will design an educational game based on the input from the second phase, where the data were qualitatively collected using observation, picture and field notes. Finally, to map the findings from the third phase to the final stage, it was suggested that a game design document (GDD) should be incorporated in the future research works as the final input to complement the game prototype phase.
format Conference or Workshop Item
author Ibrahim, Roslina
Ismail, Rozana
author_facet Ibrahim, Roslina
Ismail, Rozana
author_sort Ibrahim, Roslina
title Implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in Malaysia
title_short Implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in Malaysia
title_full Implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in Malaysia
title_fullStr Implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in Malaysia
title_full_unstemmed Implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in Malaysia
title_sort implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in malaysia
publishDate 2018
url http://eprints.utm.my/id/eprint/83424/
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score 13.211869