Developing reflex-based agent with unity3D game engine
An agent is an autonomous entity that perceives its environments, and upon that input, responded with actions accordingly. A common trend in developing agent is through object - oriented programming (OOP). This study explores the possibility of developing agent with a game engine, namely Unity3D, wh...
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Main Authors: | , , |
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Format: | Conference or Workshop Item |
Published: |
2016
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/66641/ http://coesa.ums.edu.my/news/iccst-2016-invitation |
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