Developing reflex-based agent with unity3D game engine

An agent is an autonomous entity that perceives its environments, and upon that input, responded with actions accordingly. A common trend in developing agent is through object - oriented programming (OOP). This study explores the possibility of developing agent with a game engine, namely Unity3D, wh...

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Main Authors: Mohd. Othman, Mohamad Nurfalihin, Hasan, Haswadi, Haron, Habibollah
Format: Conference or Workshop Item
Published: 2016
Subjects:
Online Access:http://eprints.utm.my/id/eprint/66641/
http://coesa.ums.edu.my/news/iccst-2016-invitation
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spelling my.utm.666412017-11-22T00:45:04Z http://eprints.utm.my/id/eprint/66641/ Developing reflex-based agent with unity3D game engine Mohd. Othman, Mohamad Nurfalihin Hasan, Haswadi Haron, Habibollah QA75 Electronic computers. Computer science An agent is an autonomous entity that perceives its environments, and upon that input, responded with actions accordingly. A common trend in developing agent is through object - oriented programming (OOP). This study explores the possibility of developing agent with a game engine, namely Unity3D, which can navigate within a partially observable environment, with the purpose to enhance t he simulation of real - world situation, i.e. egress simulation. Testing and simulation of the model proves that the agent is capable enough to navigate such environment explicitly. This paper describes the development and the mechanism of the simulation model. 0 2016-01-11 Conference or Workshop Item PeerReviewed Mohd. Othman, Mohamad Nurfalihin and Hasan, Haswadi and Haron, Habibollah (2016) Developing reflex-based agent with unity3D game engine. In: The 3rd International Conference on Computational Science and Technology, 2016, Kota Kinabalu, Malaysia. http://coesa.ums.edu.my/news/iccst-2016-invitation
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Mohd. Othman, Mohamad Nurfalihin
Hasan, Haswadi
Haron, Habibollah
Developing reflex-based agent with unity3D game engine
description An agent is an autonomous entity that perceives its environments, and upon that input, responded with actions accordingly. A common trend in developing agent is through object - oriented programming (OOP). This study explores the possibility of developing agent with a game engine, namely Unity3D, which can navigate within a partially observable environment, with the purpose to enhance t he simulation of real - world situation, i.e. egress simulation. Testing and simulation of the model proves that the agent is capable enough to navigate such environment explicitly. This paper describes the development and the mechanism of the simulation model.
format Conference or Workshop Item
author Mohd. Othman, Mohamad Nurfalihin
Hasan, Haswadi
Haron, Habibollah
author_facet Mohd. Othman, Mohamad Nurfalihin
Hasan, Haswadi
Haron, Habibollah
author_sort Mohd. Othman, Mohamad Nurfalihin
title Developing reflex-based agent with unity3D game engine
title_short Developing reflex-based agent with unity3D game engine
title_full Developing reflex-based agent with unity3D game engine
title_fullStr Developing reflex-based agent with unity3D game engine
title_full_unstemmed Developing reflex-based agent with unity3D game engine
title_sort developing reflex-based agent with unity3d game engine
publisher 0
publishDate 2016
url http://eprints.utm.my/id/eprint/66641/
http://coesa.ums.edu.my/news/iccst-2016-invitation
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score 13.211869