Developing reflex-based agent with unity3D game engine
An agent is an autonomous entity that perceives its environments, and upon that input, responded with actions accordingly. A common trend in developing agent is through object - oriented programming (OOP). This study explores the possibility of developing agent with a game engine, namely Unity3D, wh...
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my.utm.666412017-11-22T00:45:04Z http://eprints.utm.my/id/eprint/66641/ Developing reflex-based agent with unity3D game engine Mohd. Othman, Mohamad Nurfalihin Hasan, Haswadi Haron, Habibollah QA75 Electronic computers. Computer science An agent is an autonomous entity that perceives its environments, and upon that input, responded with actions accordingly. A common trend in developing agent is through object - oriented programming (OOP). This study explores the possibility of developing agent with a game engine, namely Unity3D, which can navigate within a partially observable environment, with the purpose to enhance t he simulation of real - world situation, i.e. egress simulation. Testing and simulation of the model proves that the agent is capable enough to navigate such environment explicitly. This paper describes the development and the mechanism of the simulation model. 0 2016-01-11 Conference or Workshop Item PeerReviewed Mohd. Othman, Mohamad Nurfalihin and Hasan, Haswadi and Haron, Habibollah (2016) Developing reflex-based agent with unity3D game engine. In: The 3rd International Conference on Computational Science and Technology, 2016, Kota Kinabalu, Malaysia. http://coesa.ums.edu.my/news/iccst-2016-invitation |
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QA75 Electronic computers. Computer science Mohd. Othman, Mohamad Nurfalihin Hasan, Haswadi Haron, Habibollah Developing reflex-based agent with unity3D game engine |
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An agent is an autonomous entity that perceives its environments, and upon that input, responded with actions accordingly. A common trend in developing agent is through object - oriented programming (OOP). This study explores the possibility of developing agent with a game engine, namely Unity3D, which can navigate within a partially observable environment, with the purpose to enhance t he simulation of real - world situation, i.e. egress simulation. Testing and simulation of the model proves that the agent is capable enough to navigate such environment explicitly. This paper describes the development and the mechanism of the simulation model. |
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Conference or Workshop Item |
author |
Mohd. Othman, Mohamad Nurfalihin Hasan, Haswadi Haron, Habibollah |
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Mohd. Othman, Mohamad Nurfalihin Hasan, Haswadi Haron, Habibollah |
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Mohd. Othman, Mohamad Nurfalihin |
title |
Developing reflex-based agent with unity3D game engine |
title_short |
Developing reflex-based agent with unity3D game engine |
title_full |
Developing reflex-based agent with unity3D game engine |
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Developing reflex-based agent with unity3D game engine |
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Developing reflex-based agent with unity3D game engine |
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developing reflex-based agent with unity3d game engine |
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2016 |
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http://eprints.utm.my/id/eprint/66641/ http://coesa.ums.edu.my/news/iccst-2016-invitation |
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1643655826096783360 |
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13.211869 |