Gamification's role as an assessment and learning tool in education
Gemificaticn is a new and upcoming trend that is predicted by many to further enhance the field of educational technology in the new millennium. The use of gamification has fared well in the coorperate world and is gradually transcending into the educational arena, The usage of game elements such as...
Saved in:
Main Authors: | Sanmugam, Mageswaran, Mohamed, Hasnah, Mohd. Zaid, Norasykin, Abdullah, Zaleha, Aris, Baharuddin, Md. Suhadi, Salihuddin |
---|---|
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2015
|
Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/62235/1/HasnahMohamed2015_Gamification%27sRoleasanAssessmentandLearningTool.pdf http://eprints.utm.my/id/eprint/62235/ http://www.utm.my/iicist/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Gamification: potentials and challenges in teaching and learning in science
by: Sanmugam, Mageswaran, et al.
Published: (2014) -
Gamification : a look into the games elements that drive towards a meaningfull teaching and learning
by: Sanmugam, Mageswaran, et al.
Published: (2014) -
The application of gamification and its effects on the intrinsic motivation of rural students in Sabah, Malaysia
by: Sanmugam, Mageswaran, et al.
Published: (2016) -
Enhancing student's higher order thinking skills (HOTS) through the socratic method approach with technology
by: Md. Suhadi, Salihuddin, et al.
Published: (2015) -
A principle that confides the use of gamification in e-learning for secondary schools
by: Abdullah, Zaleha, et al.
Published: (2015)