Gamification's role as an assessment and learning tool in education

Gemificaticn is a new and upcoming trend that is predicted by many to further enhance the field of educational technology in the new millennium. The use of gamification has fared well in the coorperate world and is gradually transcending into the educational arena, The usage of game elements such as...

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Main Authors: Sanmugam, Mageswaran, Mohamed, Hasnah, Mohd. Zaid, Norasykin, Abdullah, Zaleha, Aris, Baharuddin, Md. Suhadi, Salihuddin
Format: Conference or Workshop Item
Language:English
Published: 2015
Subjects:
Online Access:http://eprints.utm.my/id/eprint/62235/1/HasnahMohamed2015_Gamification%27sRoleasanAssessmentandLearningTool.pdf
http://eprints.utm.my/id/eprint/62235/
http://www.utm.my/iicist/
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spelling my.utm.622352017-08-10T04:10:41Z http://eprints.utm.my/id/eprint/62235/ Gamification's role as an assessment and learning tool in education Sanmugam, Mageswaran Mohamed, Hasnah Mohd. Zaid, Norasykin Abdullah, Zaleha Aris, Baharuddin Md. Suhadi, Salihuddin L Education (General) Gemificaticn is a new and upcoming trend that is predicted by many to further enhance the field of educational technology in the new millennium. The use of gamification has fared well in the coorperate world and is gradually transcending into the educational arena, The usage of game elements such as points. badges and leaderboard can assist in keeping the students not only motivated but also engaged to the leaching and learning process in the school, As learning and assessment come hand in hand as a knowledge acquiring process in a classroom, therefore it should be identified whether gamification can be truly utulized is via the form of an assessment and learning tool in the teaching and learning process. This paper will discuss about the repercussions of using gamefication as an assessment and learning tool based on the review of severel studies. 2015 Conference or Workshop Item PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/62235/1/HasnahMohamed2015_Gamification%27sRoleasanAssessmentandLearningTool.pdf Sanmugam, Mageswaran and Mohamed, Hasnah and Mohd. Zaid, Norasykin and Abdullah, Zaleha and Aris, Baharuddin and Md. Suhadi, Salihuddin (2015) Gamification's role as an assessment and learning tool in education. In: 1st ICRIL-International Conference on Innovation in Science and Technology (IICIST 2015), 20 April, 2015, Kuala Lumpur, Malaysia. http://www.utm.my/iicist/
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic L Education (General)
spellingShingle L Education (General)
Sanmugam, Mageswaran
Mohamed, Hasnah
Mohd. Zaid, Norasykin
Abdullah, Zaleha
Aris, Baharuddin
Md. Suhadi, Salihuddin
Gamification's role as an assessment and learning tool in education
description Gemificaticn is a new and upcoming trend that is predicted by many to further enhance the field of educational technology in the new millennium. The use of gamification has fared well in the coorperate world and is gradually transcending into the educational arena, The usage of game elements such as points. badges and leaderboard can assist in keeping the students not only motivated but also engaged to the leaching and learning process in the school, As learning and assessment come hand in hand as a knowledge acquiring process in a classroom, therefore it should be identified whether gamification can be truly utulized is via the form of an assessment and learning tool in the teaching and learning process. This paper will discuss about the repercussions of using gamefication as an assessment and learning tool based on the review of severel studies.
format Conference or Workshop Item
author Sanmugam, Mageswaran
Mohamed, Hasnah
Mohd. Zaid, Norasykin
Abdullah, Zaleha
Aris, Baharuddin
Md. Suhadi, Salihuddin
author_facet Sanmugam, Mageswaran
Mohamed, Hasnah
Mohd. Zaid, Norasykin
Abdullah, Zaleha
Aris, Baharuddin
Md. Suhadi, Salihuddin
author_sort Sanmugam, Mageswaran
title Gamification's role as an assessment and learning tool in education
title_short Gamification's role as an assessment and learning tool in education
title_full Gamification's role as an assessment and learning tool in education
title_fullStr Gamification's role as an assessment and learning tool in education
title_full_unstemmed Gamification's role as an assessment and learning tool in education
title_sort gamification's role as an assessment and learning tool in education
publishDate 2015
url http://eprints.utm.my/id/eprint/62235/1/HasnahMohamed2015_Gamification%27sRoleasanAssessmentandLearningTool.pdf
http://eprints.utm.my/id/eprint/62235/
http://www.utm.my/iicist/
_version_ 1643655362747826176
score 13.211869