Investigating the influence of an arduino-based educational game on the understanding of genetics among secondary school students

This study aims to investigate the impact of an educational game created using Arduino on the learning of genetics by secondary school students. To assess the effectiveness of the game, Solomon’s four-group design was employed. A total of 72 8th-grade students, comprising 30 boys and 42 girls, were...

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Main Authors: Arpaci, Ibrahim, Kaya, Abdullah, Bahari, Mahadi
Format: Article
Language:English
Published: MDPI 2023
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Online Access:http://eprints.utm.my/107321/1/MahadiBahari2023_InvestigatingtheInfluenceofanArduinoBasedEducational.pdf
http://eprints.utm.my/107321/
http://dx.doi.org/10.3390/su15086942
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spelling my.utm.1073212024-09-01T07:12:30Z http://eprints.utm.my/107321/ Investigating the influence of an arduino-based educational game on the understanding of genetics among secondary school students Arpaci, Ibrahim Kaya, Abdullah Bahari, Mahadi T58.6-58.62 Management information systems This study aims to investigate the impact of an educational game created using Arduino on the learning of genetics by secondary school students. To assess the effectiveness of the game, Solomon’s four-group design was employed. A total of 72 8th-grade students, comprising 30 boys and 42 girls, were randomly selected and divided into different groups. The experimental groups were taught using the educational game, while the control groups received conventional instruction. The results of the comparison test indicated no statistically significant differences in the academic performance of students between the experimental and control groups. However, the findings suggested that the educational game had a positive impact on the students’ academic success to a considerable extent and was as effective as traditional teaching methods. Moreover, the digital game had the potential to increase student engagement by enhancing their motivation, interest, and participation in science classes. This could contribute to promoting environmentally sustainable practices in schools and ensuring that all students receive a high-quality education, thereby contributing to the sustainability of the educational system. MDPI 2023-04 Article PeerReviewed application/pdf en http://eprints.utm.my/107321/1/MahadiBahari2023_InvestigatingtheInfluenceofanArduinoBasedEducational.pdf Arpaci, Ibrahim and Kaya, Abdullah and Bahari, Mahadi (2023) Investigating the influence of an arduino-based educational game on the understanding of genetics among secondary school students. Sustainability (Switzerland), 15 (8). pp. 1-11. ISSN 2071-1050 http://dx.doi.org/10.3390/su15086942 DOI:10.3390/su15086942
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic T58.6-58.62 Management information systems
spellingShingle T58.6-58.62 Management information systems
Arpaci, Ibrahim
Kaya, Abdullah
Bahari, Mahadi
Investigating the influence of an arduino-based educational game on the understanding of genetics among secondary school students
description This study aims to investigate the impact of an educational game created using Arduino on the learning of genetics by secondary school students. To assess the effectiveness of the game, Solomon’s four-group design was employed. A total of 72 8th-grade students, comprising 30 boys and 42 girls, were randomly selected and divided into different groups. The experimental groups were taught using the educational game, while the control groups received conventional instruction. The results of the comparison test indicated no statistically significant differences in the academic performance of students between the experimental and control groups. However, the findings suggested that the educational game had a positive impact on the students’ academic success to a considerable extent and was as effective as traditional teaching methods. Moreover, the digital game had the potential to increase student engagement by enhancing their motivation, interest, and participation in science classes. This could contribute to promoting environmentally sustainable practices in schools and ensuring that all students receive a high-quality education, thereby contributing to the sustainability of the educational system.
format Article
author Arpaci, Ibrahim
Kaya, Abdullah
Bahari, Mahadi
author_facet Arpaci, Ibrahim
Kaya, Abdullah
Bahari, Mahadi
author_sort Arpaci, Ibrahim
title Investigating the influence of an arduino-based educational game on the understanding of genetics among secondary school students
title_short Investigating the influence of an arduino-based educational game on the understanding of genetics among secondary school students
title_full Investigating the influence of an arduino-based educational game on the understanding of genetics among secondary school students
title_fullStr Investigating the influence of an arduino-based educational game on the understanding of genetics among secondary school students
title_full_unstemmed Investigating the influence of an arduino-based educational game on the understanding of genetics among secondary school students
title_sort investigating the influence of an arduino-based educational game on the understanding of genetics among secondary school students
publisher MDPI
publishDate 2023
url http://eprints.utm.my/107321/1/MahadiBahari2023_InvestigatingtheInfluenceofanArduinoBasedEducational.pdf
http://eprints.utm.my/107321/
http://dx.doi.org/10.3390/su15086942
_version_ 1809136657564172288
score 13.211869