Scratchtopia challenge: from science experiment to coding in upper primary school.

Purpose and/or Research Question - The purpose of this paper is to integrate the Scratchtopia programming into the Science experiment in an attempt to meet the needs of the Science curriculum, whereby students are given the opportunities to control over their learning in Science experiment. Meth...

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Main Authors: Abdul Talib, Corrienna, Eng, Tek Ong, Abd. Hakim, Nur Wahidah, Ali, Marlina, Tang, Kuen Shuen, Neni Hermita, Neni Hermita, Ng, Khar Thoe
Format: Article
Language:English
Published: SEAMEO RECSAM 2022
Subjects:
Online Access:http://eprints.utm.my/104486/1/CorriennaAbdulTalibTangKuenShuenNurWahidahAbdHakim2022_ScrathtopiaChallengeFromScienceExperiment.pdf
http://eprints.utm.my/104486/
http://www.recsam.edu.my/sub_LSMJournal/images/docs/2022/2022_6_CAT_7988.pdf
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id my.utm.104486
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spelling my.utm.1044862024-02-08T08:13:34Z http://eprints.utm.my/104486/ Scratchtopia challenge: from science experiment to coding in upper primary school. Abdul Talib, Corrienna Eng, Tek Ong Abd. Hakim, Nur Wahidah Ali, Marlina Tang, Kuen Shuen Neni Hermita, Neni Hermita Ng, Khar Thoe L Education (General) Q Science (General) Purpose and/or Research Question - The purpose of this paper is to integrate the Scratchtopia programming into the Science experiment in an attempt to meet the needs of the Science curriculum, whereby students are given the opportunities to control over their learning in Science experiment. Methodology – A prototype called “Scratchtopia Challenge: From Science experiment to coding” has been designed and implemented among the students of upper primary school in Johor Bahru.. Findings – The study revealed the impacts of Scratchtopia programming towards students’ learning in Science experiment. Significance and Contribution in Line with Philosophy of LSM Journal - The impacts of Scratchtopia programming into science experiment were elaborated with illustration of exemplary prototype designed to provide students the opportunities to control over their learning in Science experiment. SEAMEO RECSAM 2022-12-20 Article PeerReviewed application/pdf en http://eprints.utm.my/104486/1/CorriennaAbdulTalibTangKuenShuenNurWahidahAbdHakim2022_ScrathtopiaChallengeFromScienceExperiment.pdf Abdul Talib, Corrienna and Eng, Tek Ong and Abd. Hakim, Nur Wahidah and Ali, Marlina and Tang, Kuen Shuen and Neni Hermita, Neni Hermita and Ng, Khar Thoe (2022) Scratchtopia challenge: from science experiment to coding in upper primary school. Learning Science And Mathematics (LSM) Journal, 1 (17). pp. 79-88. ISSN 2637-0832 http://www.recsam.edu.my/sub_LSMJournal/images/docs/2022/2022_6_CAT_7988.pdf NA
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic L Education (General)
Q Science (General)
spellingShingle L Education (General)
Q Science (General)
Abdul Talib, Corrienna
Eng, Tek Ong
Abd. Hakim, Nur Wahidah
Ali, Marlina
Tang, Kuen Shuen
Neni Hermita, Neni Hermita
Ng, Khar Thoe
Scratchtopia challenge: from science experiment to coding in upper primary school.
description Purpose and/or Research Question - The purpose of this paper is to integrate the Scratchtopia programming into the Science experiment in an attempt to meet the needs of the Science curriculum, whereby students are given the opportunities to control over their learning in Science experiment. Methodology – A prototype called “Scratchtopia Challenge: From Science experiment to coding” has been designed and implemented among the students of upper primary school in Johor Bahru.. Findings – The study revealed the impacts of Scratchtopia programming towards students’ learning in Science experiment. Significance and Contribution in Line with Philosophy of LSM Journal - The impacts of Scratchtopia programming into science experiment were elaborated with illustration of exemplary prototype designed to provide students the opportunities to control over their learning in Science experiment.
format Article
author Abdul Talib, Corrienna
Eng, Tek Ong
Abd. Hakim, Nur Wahidah
Ali, Marlina
Tang, Kuen Shuen
Neni Hermita, Neni Hermita
Ng, Khar Thoe
author_facet Abdul Talib, Corrienna
Eng, Tek Ong
Abd. Hakim, Nur Wahidah
Ali, Marlina
Tang, Kuen Shuen
Neni Hermita, Neni Hermita
Ng, Khar Thoe
author_sort Abdul Talib, Corrienna
title Scratchtopia challenge: from science experiment to coding in upper primary school.
title_short Scratchtopia challenge: from science experiment to coding in upper primary school.
title_full Scratchtopia challenge: from science experiment to coding in upper primary school.
title_fullStr Scratchtopia challenge: from science experiment to coding in upper primary school.
title_full_unstemmed Scratchtopia challenge: from science experiment to coding in upper primary school.
title_sort scratchtopia challenge: from science experiment to coding in upper primary school.
publisher SEAMEO RECSAM
publishDate 2022
url http://eprints.utm.my/104486/1/CorriennaAbdulTalibTangKuenShuenNurWahidahAbdHakim2022_ScrathtopiaChallengeFromScienceExperiment.pdf
http://eprints.utm.my/104486/
http://www.recsam.edu.my/sub_LSMJournal/images/docs/2022/2022_6_CAT_7988.pdf
_version_ 1792147765799682048
score 13.211869