Scratchtopia challenge: from science experiment to coding in upper primary school.
Purpose and/or Research Question - The purpose of this paper is to integrate the Scratchtopia programming into the Science experiment in an attempt to meet the needs of the Science curriculum, whereby students are given the opportunities to control over their learning in Science experiment. Meth...
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Main Authors: | , , , , , , |
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Format: | Article |
Language: | English |
Published: |
SEAMEO RECSAM
2022
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Subjects: | |
Online Access: | http://eprints.utm.my/104486/1/CorriennaAbdulTalibTangKuenShuenNurWahidahAbdHakim2022_ScrathtopiaChallengeFromScienceExperiment.pdf http://eprints.utm.my/104486/ http://www.recsam.edu.my/sub_LSMJournal/images/docs/2022/2022_6_CAT_7988.pdf |
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Summary: | Purpose and/or Research Question - The purpose of this paper is to integrate the Scratchtopia
programming into the Science experiment in an attempt to meet the needs of the Science
curriculum, whereby students are given the opportunities to control over their learning in Science
experiment.
Methodology – A prototype called “Scratchtopia Challenge: From Science experiment to coding”
has been designed and implemented among the students of upper primary school in Johor Bahru..
Findings – The study revealed the impacts of Scratchtopia programming towards students’
learning in Science experiment.
Significance and Contribution in Line with Philosophy of LSM Journal - The impacts of
Scratchtopia programming into science experiment were elaborated with illustration of exemplary
prototype designed to provide students the opportunities to control over their learning in Science
experiment. |
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