Measuring distance between nearly intersected objects in narrow phase collision detection
Calculating the distance between two or more object primitives (or triangles) in virtual environment application before collision occurs is important elements in narrow phase collision detection system. Given pairs of nearly colliding objects, their triangles must be checked one by one until the mos...
Saved in:
相似書籍
-
Distance approximation using pivot point in narrow phase collision detection
由: Sulaiman, Hamzah Asyrani, et al.
出版: (2013) -
Review on narrow phase collision detection system in virtual environment
由: Sulaiman, Hamzah Asyrani, et al.
出版: (2015) -
Efficient distance computation algorithm between nearly intersected objects using dynamic pivot point in virtual environment application
由: Hamzah Asyrani Sulaiman, et al.
出版: (2014) -
Efficient distance computation algorithm between nearly intersect objects using dynamic pivot point in virtual environment application
由: Sulaiman, Hamzah Asyrani, et al.
出版: (2013) -
Dynamic pivot point technique (DYOP) in narrow-phase collision detection
由: Hamzah Asyrani Sulaiman
出版: (2015)