Measuring distance between nearly intersected objects in narrow phase collision detection

Calculating the distance between two or more object primitives (or triangles) in virtual environment application before collision occurs is important elements in narrow phase collision detection system. Given pairs of nearly colliding objects, their triangles must be checked one by one until the mos...

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Main Authors: Sulaiman, Hamzah Asyrani, Bade, Abdullah, Othman, Mohd Azlishah, Ramlee, Ridza Azri, Misran, Mohamad Harris, Zainudin, Muhammad Noorazlan Shah, Abdullah, Mohd Harun
Format: Article
Language:English
Published: 2013
Online Access:http://eprints.utem.edu.my/id/eprint/10833/1/%5BJOURNAL-ISI%5D_2013_-_Measuring_Distance_between_Nearly_Intersected_Objects_in_Narrow_Phase_Collision_Detection.pdf
http://eprints.utem.edu.my/id/eprint/10833/
http://www.ajbasweb.com/old/ajbas/2013/August/490-499.pdf
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spelling my.utem.eprints.108332023-06-28T08:15:18Z http://eprints.utem.edu.my/id/eprint/10833/ Measuring distance between nearly intersected objects in narrow phase collision detection Sulaiman, Hamzah Asyrani Bade, Abdullah Othman, Mohd Azlishah Ramlee, Ridza Azri Misran, Mohamad Harris Zainudin, Muhammad Noorazlan Shah Abdullah, Mohd Harun Calculating the distance between two or more object primitives (or triangles) in virtual environment application before collision occurs is important elements in narrow phase collision detection system. Given pairs of nearly colliding objects, their triangles must be checked one by one until the most shortest distance is founded and thus the computation cost for checking collision reduced by checking the nearest triangles that possible to collide. Hence, in this research, we used Heron’s formula for calculating the distance between objects that nearly collide and compared it using vector-based calculation. We have found that the formula increased the speed of distance computation slightly faster compared to the vector-based calculation for single triangle checking with minimum memory requirements. In this paper, we explained the procedures of using Heron’s Formula and vector-based techniques for computing distance and the experimental results between those two techniques. It is believed that it could help to speed up the process of determine the precise contact between colliding objects while maintaining the accuracy of the collision checking 2013 Article PeerReviewed application/pdf en http://eprints.utem.edu.my/id/eprint/10833/1/%5BJOURNAL-ISI%5D_2013_-_Measuring_Distance_between_Nearly_Intersected_Objects_in_Narrow_Phase_Collision_Detection.pdf Sulaiman, Hamzah Asyrani and Bade, Abdullah and Othman, Mohd Azlishah and Ramlee, Ridza Azri and Misran, Mohamad Harris and Zainudin, Muhammad Noorazlan Shah and Abdullah, Mohd Harun (2013) Measuring distance between nearly intersected objects in narrow phase collision detection. Australian Journal of Basic and Applied Sciences, 7 (10). pp. 490-499. ISSN 1991-8178 http://www.ajbasweb.com/old/ajbas/2013/August/490-499.pdf
institution Universiti Teknikal Malaysia Melaka
building UTEM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknikal Malaysia Melaka
content_source UTEM Institutional Repository
url_provider http://eprints.utem.edu.my/
language English
description Calculating the distance between two or more object primitives (or triangles) in virtual environment application before collision occurs is important elements in narrow phase collision detection system. Given pairs of nearly colliding objects, their triangles must be checked one by one until the most shortest distance is founded and thus the computation cost for checking collision reduced by checking the nearest triangles that possible to collide. Hence, in this research, we used Heron’s formula for calculating the distance between objects that nearly collide and compared it using vector-based calculation. We have found that the formula increased the speed of distance computation slightly faster compared to the vector-based calculation for single triangle checking with minimum memory requirements. In this paper, we explained the procedures of using Heron’s Formula and vector-based techniques for computing distance and the experimental results between those two techniques. It is believed that it could help to speed up the process of determine the precise contact between colliding objects while maintaining the accuracy of the collision checking
format Article
author Sulaiman, Hamzah Asyrani
Bade, Abdullah
Othman, Mohd Azlishah
Ramlee, Ridza Azri
Misran, Mohamad Harris
Zainudin, Muhammad Noorazlan Shah
Abdullah, Mohd Harun
spellingShingle Sulaiman, Hamzah Asyrani
Bade, Abdullah
Othman, Mohd Azlishah
Ramlee, Ridza Azri
Misran, Mohamad Harris
Zainudin, Muhammad Noorazlan Shah
Abdullah, Mohd Harun
Measuring distance between nearly intersected objects in narrow phase collision detection
author_facet Sulaiman, Hamzah Asyrani
Bade, Abdullah
Othman, Mohd Azlishah
Ramlee, Ridza Azri
Misran, Mohamad Harris
Zainudin, Muhammad Noorazlan Shah
Abdullah, Mohd Harun
author_sort Sulaiman, Hamzah Asyrani
title Measuring distance between nearly intersected objects in narrow phase collision detection
title_short Measuring distance between nearly intersected objects in narrow phase collision detection
title_full Measuring distance between nearly intersected objects in narrow phase collision detection
title_fullStr Measuring distance between nearly intersected objects in narrow phase collision detection
title_full_unstemmed Measuring distance between nearly intersected objects in narrow phase collision detection
title_sort measuring distance between nearly intersected objects in narrow phase collision detection
publishDate 2013
url http://eprints.utem.edu.my/id/eprint/10833/1/%5BJOURNAL-ISI%5D_2013_-_Measuring_Distance_between_Nearly_Intersected_Objects_in_Narrow_Phase_Collision_Detection.pdf
http://eprints.utem.edu.my/id/eprint/10833/
http://www.ajbasweb.com/old/ajbas/2013/August/490-499.pdf
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