Improvement in Sarf (morphology) competency through gamification at Miri national religious secondary school (SMKAMi)

Learning through the gamification method can bring the students directly closer to real experience. Students have the opportunity to improve their ability to remember, increase sensitivity to interaction process and possess the capability to objectively analyse a situation. The purpose of this artic...

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Main Authors: Zailani, Suhaila, Abu Bakar, Kaseh, Mustapha, Nik Farhan, Zainal, Hakim, Nawawi, Zulkifli, Jamsari, Ezad Azraai
Format: Article
Language:English
Published: Human Resource Management Academic Research Society 2019
Online Access:http://psasir.upm.edu.my/id/eprint/80190/1/Improvement%20in%20Sarf%20%28morphology%29%20competency%20through%20gamification%20at%20Miri%20national%20religious%20secondary%20school%20%28SMKAMi%29.pdf
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spelling my.upm.eprints.801902020-10-02T00:00:11Z http://psasir.upm.edu.my/id/eprint/80190/ Improvement in Sarf (morphology) competency through gamification at Miri national religious secondary school (SMKAMi) Zailani, Suhaila Abu Bakar, Kaseh Mustapha, Nik Farhan Zainal, Hakim Nawawi, Zulkifli Jamsari, Ezad Azraai Learning through the gamification method can bring the students directly closer to real experience. Students have the opportunity to improve their ability to remember, increase sensitivity to interaction process and possess the capability to objectively analyse a situation. The purpose of this article is to introduce a type of gamification to strengthen Sarf (morphology), in addition to tracking improvement in Sarf competency after implementing the gamification method at Miri National Religious Secondary School (SMKAMi) in the 2017 Malaysian Certificate of Examination (SPM). This research uses a qualitative method and data was taken mainly from the Arabic Morphology Diagnostic Test (UDMA) and through the instrument of interview using WhatsApp application (voice message or voice recording). Two teachers were involved in the interview session: Head of Arabic Language Committee and an Arabic language teacher who teaches Form 5. The data obtained were transcribed in writing and descriptively analysed. Research findings show an improved achievement in Arabic language subject of the 2017 SPM by 1.09 with Average Grade of Subjects (GPMP) of 3.64 compared to 4.73 of the previous year. Research results show that the gamification method can resolve student weakness in Sarf, especially in remembering the verb and noun patterns and their derivatives, besides increasing student engagement, creating fun and fostering a positive attitude through game activity. The implications of this research will open the space for research on gamification designs appropriate for strengthening Nahu and Sarf with a high prospect for their application in the context of Arabic language education. Human Resource Management Academic Research Society 2019 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/80190/1/Improvement%20in%20Sarf%20%28morphology%29%20competency%20through%20gamification%20at%20Miri%20national%20religious%20secondary%20school%20%28SMKAMi%29.pdf Zailani, Suhaila and Abu Bakar, Kaseh and Mustapha, Nik Farhan and Zainal, Hakim and Nawawi, Zulkifli and Jamsari, Ezad Azraai (2019) Improvement in Sarf (morphology) competency through gamification at Miri national religious secondary school (SMKAMi). International Journal of Academic Research in Business and Social Sciences, 9 (1). pp. 684-697. ISSN 2222-6990 http://hrmars.com/index.php/pages/detail/publication-ethics 10.6007/IJARBSS/v9-i1/5472
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description Learning through the gamification method can bring the students directly closer to real experience. Students have the opportunity to improve their ability to remember, increase sensitivity to interaction process and possess the capability to objectively analyse a situation. The purpose of this article is to introduce a type of gamification to strengthen Sarf (morphology), in addition to tracking improvement in Sarf competency after implementing the gamification method at Miri National Religious Secondary School (SMKAMi) in the 2017 Malaysian Certificate of Examination (SPM). This research uses a qualitative method and data was taken mainly from the Arabic Morphology Diagnostic Test (UDMA) and through the instrument of interview using WhatsApp application (voice message or voice recording). Two teachers were involved in the interview session: Head of Arabic Language Committee and an Arabic language teacher who teaches Form 5. The data obtained were transcribed in writing and descriptively analysed. Research findings show an improved achievement in Arabic language subject of the 2017 SPM by 1.09 with Average Grade of Subjects (GPMP) of 3.64 compared to 4.73 of the previous year. Research results show that the gamification method can resolve student weakness in Sarf, especially in remembering the verb and noun patterns and their derivatives, besides increasing student engagement, creating fun and fostering a positive attitude through game activity. The implications of this research will open the space for research on gamification designs appropriate for strengthening Nahu and Sarf with a high prospect for their application in the context of Arabic language education.
format Article
author Zailani, Suhaila
Abu Bakar, Kaseh
Mustapha, Nik Farhan
Zainal, Hakim
Nawawi, Zulkifli
Jamsari, Ezad Azraai
spellingShingle Zailani, Suhaila
Abu Bakar, Kaseh
Mustapha, Nik Farhan
Zainal, Hakim
Nawawi, Zulkifli
Jamsari, Ezad Azraai
Improvement in Sarf (morphology) competency through gamification at Miri national religious secondary school (SMKAMi)
author_facet Zailani, Suhaila
Abu Bakar, Kaseh
Mustapha, Nik Farhan
Zainal, Hakim
Nawawi, Zulkifli
Jamsari, Ezad Azraai
author_sort Zailani, Suhaila
title Improvement in Sarf (morphology) competency through gamification at Miri national religious secondary school (SMKAMi)
title_short Improvement in Sarf (morphology) competency through gamification at Miri national religious secondary school (SMKAMi)
title_full Improvement in Sarf (morphology) competency through gamification at Miri national religious secondary school (SMKAMi)
title_fullStr Improvement in Sarf (morphology) competency through gamification at Miri national religious secondary school (SMKAMi)
title_full_unstemmed Improvement in Sarf (morphology) competency through gamification at Miri national religious secondary school (SMKAMi)
title_sort improvement in sarf (morphology) competency through gamification at miri national religious secondary school (smkami)
publisher Human Resource Management Academic Research Society
publishDate 2019
url http://psasir.upm.edu.my/id/eprint/80190/1/Improvement%20in%20Sarf%20%28morphology%29%20competency%20through%20gamification%20at%20Miri%20national%20religious%20secondary%20school%20%28SMKAMi%29.pdf
http://psasir.upm.edu.my/id/eprint/80190/
http://hrmars.com/index.php/pages/detail/publication-ethics
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score 13.211869