The Effects of Non-Digital Game-Based Learning and Cognitive Level of Questions on Isometric Transformations
The present study examined the effects of the non-digital game-based instructional method and the cognitive level of questions in determining students’ achievement in mathematics, particularly in Isometric Transformation. The study used a quasi-experimental design and involved 116 participants (i.e....
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主要な著者: | , , |
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フォーマット: | 論文 |
言語: | English |
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Universiti Teknologi Mara Selangor
2022
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オンライン・アクセス: | http://ir.unimas.my/id/eprint/38137/1/The%20Effects%20of%20Non-Digital.pdf http://ir.unimas.my/id/eprint/38137/ https://ajue.uitm.edu.my/ |
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