The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game: A Case Study at SK Martin
The purpose of this game research is to observe and evaluate how the implementation of the game-based learning (embedded with IT ) can improve students’ focus in class and at the same time having fun with their study. Based on the result, students enjoy more when playing the games while studying. Th...
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Main Authors: | , , , , , , , |
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Format: | Proceeding |
Language: | English |
Published: |
UNIMAS Publisher
2019
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Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/31566/1/Jonathan%20Sidi.pdf http://ir.unimas.my/id/eprint/31566/ https://www.researchgate.net/publication/344070458_The_Efficiency_of_Game-Based_Learning_Towards_Student%27s_Focus_And_Enjoyment_Using_Board_Game_A_Case_Study_at_SK_Martin |
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