Exploring genetic information topics by using augmented reality in game-based learning / Siti Noor Syuhada Muhammad Amin ... [et al.]

This study focuses on the development of an augmented reality learning tool in the game-based learning for the foundation Biology I (PAA 10104) course, along with its effects on student performance as well as their attitude towards the software. The student has the difficulty to learn and take more...

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Main Authors: Muhammad Amin, Siti Noor Syuhada, Mat Rosid, Salmiah Jamal, Abdul Malek, Azma, Mohammad Yusoff, Nurulhuda, Aziz, Siti Maisarah, Ismail, Ismahafezi
Format: Article
Language:English
Published: Universiti Teknologi MARA, Negeri Sembilan 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/87562/1/87562.pdf
https://ir.uitm.edu.my/id/eprint/87562/
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record_format eprints
spelling my.uitm.ir.875622023-11-23T04:22:37Z https://ir.uitm.edu.my/id/eprint/87562/ Exploring genetic information topics by using augmented reality in game-based learning / Siti Noor Syuhada Muhammad Amin ... [et al.] joa Muhammad Amin, Siti Noor Syuhada Mat Rosid, Salmiah Jamal Abdul Malek, Azma Mohammad Yusoff, Nurulhuda Aziz, Siti Maisarah Ismail, Ismahafezi Educational technology This study focuses on the development of an augmented reality learning tool in the game-based learning for the foundation Biology I (PAA 10104) course, along with its effects on student performance as well as their attitude towards the software. The student has the difficulty to learn and take more time to understand the subject. The aim of this study is to explore the impact of the tool on students’ cognitive performance and to gain an understanding of the various mechanisms and pathways of biological information expression. The results of the research will be used to determine the efficacy of the augmented reality software in teaching the subject matter. In this study, 85 students from UniSZA Science and Medicine Foundation Centre were involved. Augmented Reality interfaces are entirely based on the target user by applying a standard graphic user interface (GUI) in the virtual world. The students were instructed in answering the Nucleo-Beads boardgame’s survey and questionnaires. From the questionnaires, the feedback from student’s perceptions were analysed. The findings demonstrate that students' active involvement in hands-on activities has a particularly positive impact on their perception of enjoyment, which increases their motivation to learn. As a result, learning materials are seamlessly integrated into the environment around students in these augmented reality environments. Future research could investigate the impact by running experiments involving two or more student groups. Through game-based learning, this would give more insightful information on how to use augmented reality mobile applications. Universiti Teknologi MARA, Negeri Sembilan 2023-10 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/87562/1/87562.pdf Exploring genetic information topics by using augmented reality in game-based learning / Siti Noor Syuhada Muhammad Amin ... [et al.]. (2023) Journal of Academia <https://ir.uitm.edu.my/view/publication/Journal_of_Academia/>, 11. pp. 1-10. ISSN 2289-6368
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Educational technology
spellingShingle Educational technology
Muhammad Amin, Siti Noor Syuhada
Mat Rosid, Salmiah Jamal
Abdul Malek, Azma
Mohammad Yusoff, Nurulhuda
Aziz, Siti Maisarah
Ismail, Ismahafezi
Exploring genetic information topics by using augmented reality in game-based learning / Siti Noor Syuhada Muhammad Amin ... [et al.]
description This study focuses on the development of an augmented reality learning tool in the game-based learning for the foundation Biology I (PAA 10104) course, along with its effects on student performance as well as their attitude towards the software. The student has the difficulty to learn and take more time to understand the subject. The aim of this study is to explore the impact of the tool on students’ cognitive performance and to gain an understanding of the various mechanisms and pathways of biological information expression. The results of the research will be used to determine the efficacy of the augmented reality software in teaching the subject matter. In this study, 85 students from UniSZA Science and Medicine Foundation Centre were involved. Augmented Reality interfaces are entirely based on the target user by applying a standard graphic user interface (GUI) in the virtual world. The students were instructed in answering the Nucleo-Beads boardgame’s survey and questionnaires. From the questionnaires, the feedback from student’s perceptions were analysed. The findings demonstrate that students' active involvement in hands-on activities has a particularly positive impact on their perception of enjoyment, which increases their motivation to learn. As a result, learning materials are seamlessly integrated into the environment around students in these augmented reality environments. Future research could investigate the impact by running experiments involving two or more student groups. Through game-based learning, this would give more insightful information on how to use augmented reality mobile applications.
format Article
author Muhammad Amin, Siti Noor Syuhada
Mat Rosid, Salmiah Jamal
Abdul Malek, Azma
Mohammad Yusoff, Nurulhuda
Aziz, Siti Maisarah
Ismail, Ismahafezi
author_facet Muhammad Amin, Siti Noor Syuhada
Mat Rosid, Salmiah Jamal
Abdul Malek, Azma
Mohammad Yusoff, Nurulhuda
Aziz, Siti Maisarah
Ismail, Ismahafezi
author_sort Muhammad Amin, Siti Noor Syuhada
title Exploring genetic information topics by using augmented reality in game-based learning / Siti Noor Syuhada Muhammad Amin ... [et al.]
title_short Exploring genetic information topics by using augmented reality in game-based learning / Siti Noor Syuhada Muhammad Amin ... [et al.]
title_full Exploring genetic information topics by using augmented reality in game-based learning / Siti Noor Syuhada Muhammad Amin ... [et al.]
title_fullStr Exploring genetic information topics by using augmented reality in game-based learning / Siti Noor Syuhada Muhammad Amin ... [et al.]
title_full_unstemmed Exploring genetic information topics by using augmented reality in game-based learning / Siti Noor Syuhada Muhammad Amin ... [et al.]
title_sort exploring genetic information topics by using augmented reality in game-based learning / siti noor syuhada muhammad amin ... [et al.]
publisher Universiti Teknologi MARA, Negeri Sembilan
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/87562/1/87562.pdf
https://ir.uitm.edu.my/id/eprint/87562/
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score 13.211869