Learning Japanese kanji characters using mobile games approach / Fadilah Ahmed Supian

Japanese language has been introduced to our country as a third language nearly 50years ago. Because of it is a foreign language, certain problem arise among the learners especially on learning Japanese characters. This project is about developing a prototype of mobile application/game to solve prob...

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Main Author: Ahmed Supian, Fadilah
Format: Thesis
Language:English
Published: 2012
Online Access:https://ir.uitm.edu.my/id/eprint/63871/1/63871.PDF
https://ir.uitm.edu.my/id/eprint/63871/
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spelling my.uitm.ir.638712023-11-05T08:22:23Z https://ir.uitm.edu.my/id/eprint/63871/ Learning Japanese kanji characters using mobile games approach / Fadilah Ahmed Supian Ahmed Supian, Fadilah Japanese language has been introduced to our country as a third language nearly 50years ago. Because of it is a foreign language, certain problem arise among the learners especially on learning Japanese characters. This project is about developing a prototype of mobile application/game to solve problems related to Japanese kanji characters. Mobile phone is used as the medium of delivery and assist user in learning Japanese Kanji Characters. A test on the usability of the application showed that users are able to recognize kanji characters after using this application. One of the significance of this project is so that this game can be used as other alternative to study in a fun way. 2012 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/63871/1/63871.PDF Learning Japanese kanji characters using mobile games approach / Fadilah Ahmed Supian. (2012) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
description Japanese language has been introduced to our country as a third language nearly 50years ago. Because of it is a foreign language, certain problem arise among the learners especially on learning Japanese characters. This project is about developing a prototype of mobile application/game to solve problems related to Japanese kanji characters. Mobile phone is used as the medium of delivery and assist user in learning Japanese Kanji Characters. A test on the usability of the application showed that users are able to recognize kanji characters after using this application. One of the significance of this project is so that this game can be used as other alternative to study in a fun way.
format Thesis
author Ahmed Supian, Fadilah
spellingShingle Ahmed Supian, Fadilah
Learning Japanese kanji characters using mobile games approach / Fadilah Ahmed Supian
author_facet Ahmed Supian, Fadilah
author_sort Ahmed Supian, Fadilah
title Learning Japanese kanji characters using mobile games approach / Fadilah Ahmed Supian
title_short Learning Japanese kanji characters using mobile games approach / Fadilah Ahmed Supian
title_full Learning Japanese kanji characters using mobile games approach / Fadilah Ahmed Supian
title_fullStr Learning Japanese kanji characters using mobile games approach / Fadilah Ahmed Supian
title_full_unstemmed Learning Japanese kanji characters using mobile games approach / Fadilah Ahmed Supian
title_sort learning japanese kanji characters using mobile games approach / fadilah ahmed supian
publishDate 2012
url https://ir.uitm.edu.my/id/eprint/63871/1/63871.PDF
https://ir.uitm.edu.my/id/eprint/63871/
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score 13.211869