Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng
Human anatomy teaching has evolved significantly, transitioning from tedious rote memorization to more engaging and immersive approaches facilitated by technological advancements. Traditional methods often needed help to convey the intricate 3D nature of human anatomy, leading to difficulties in com...
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College of Computing, Informatics, and Mathematics
2024
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Online Access: | https://ir.uitm.edu.my/id/eprint/106013/1/106013.pdf https://ir.uitm.edu.my/id/eprint/106013/ https://fskmjebat.uitm.edu.my/pcmj/ |
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my.uitm.ir.1060132025-02-25T08:25:03Z https://ir.uitm.edu.my/id/eprint/106013/ Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng Roslan, Muhammad Razieq Chew, Chiou Sheng Integer programming Human anatomy teaching has evolved significantly, transitioning from tedious rote memorization to more engaging and immersive approaches facilitated by technological advancements. Traditional methods often needed help to convey the intricate 3D nature of human anatomy, leading to difficulties in comprehension and engagement among students. However, recent developments, particularly in virtual reality (VR) technology, have revolutionized anatomy education. This research project focuses on designing, developing, and evaluating a VR-based educational tool, "Humanatomy VR," aimed at secondary school students. The tool offers an immersive and interactive learning experience, allowing students to explore anatomical structures in a three-dimensional environment while receiving detailed explanations. Through storytelling techniques, developing Humanatomy VR transcends conventional teaching methods, providing a memorable and engaging learning experience. Evaluation of the tool's usability using System Usability Scale (SUS) questionnaires yielded positive feedback from 15-year-old Form Three students at Sekolah Menengah Kebangsaan Putrajaya Presint 16(1) with an average score of 86.25%, indicating high levels of accessibility and enjoyment. Future recommendations include making the game compatible with various devices, simplifying it with tutorials, and adding engaging content driven by the players. College of Computing, Informatics, and Mathematics 2024-10 Article NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/106013/1/106013.pdf Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng. (2024) Progress in Computer and Mathematics Journal (PCMJ) <https://ir.uitm.edu.my/view/publication/Progress_in_Computer_and_Mathematics_Journal_=28PCMJ=29/>, 1. pp. 471-489. ISSN 3030-6728 (Submitted) https://fskmjebat.uitm.edu.my/pcmj/ |
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Integer programming Roslan, Muhammad Razieq Chew, Chiou Sheng Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng |
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Human anatomy teaching has evolved significantly, transitioning from tedious rote memorization to more engaging and immersive approaches facilitated by technological advancements. Traditional methods often needed help to convey the intricate 3D nature of human anatomy, leading to difficulties in comprehension and engagement among students. However, recent developments, particularly in virtual reality (VR) technology, have revolutionized anatomy education. This research project focuses on designing, developing, and evaluating a VR-based educational tool, "Humanatomy VR," aimed at secondary school students. The tool offers an immersive and interactive learning experience, allowing students to explore anatomical structures in a three-dimensional environment while receiving detailed explanations. Through storytelling techniques, developing Humanatomy VR transcends conventional teaching methods, providing a memorable and engaging learning experience. Evaluation of the tool's usability using System Usability Scale (SUS) questionnaires yielded positive feedback from 15-year-old Form Three students at Sekolah Menengah Kebangsaan Putrajaya Presint 16(1) with an average score of 86.25%, indicating high levels of accessibility and enjoyment. Future recommendations include making the game compatible with various devices, simplifying it with tutorials, and adding engaging content driven by the players. |
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Roslan, Muhammad Razieq Chew, Chiou Sheng |
author_facet |
Roslan, Muhammad Razieq Chew, Chiou Sheng |
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Roslan, Muhammad Razieq |
title |
Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng |
title_short |
Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng |
title_full |
Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng |
title_fullStr |
Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng |
title_full_unstemmed |
Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng |
title_sort |
virtual reality (vr) for teaching and learning human anatomy in secondary school / muhammad razieq roslan and chew chiou sheng |
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College of Computing, Informatics, and Mathematics |
publishDate |
2024 |
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https://ir.uitm.edu.my/id/eprint/106013/1/106013.pdf https://ir.uitm.edu.my/id/eprint/106013/ https://fskmjebat.uitm.edu.my/pcmj/ |
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