Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng

Human anatomy teaching has evolved significantly, transitioning from tedious rote memorization to more engaging and immersive approaches facilitated by technological advancements. Traditional methods often needed help to convey the intricate 3D nature of human anatomy, leading to difficulties in com...

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Main Authors: Roslan, Muhammad Razieq, Chew, Chiou Sheng
Format: Article
Language:English
Published: College of Computing, Informatics, and Mathematics 2024
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Online Access:https://ir.uitm.edu.my/id/eprint/106013/1/106013.pdf
https://ir.uitm.edu.my/id/eprint/106013/
https://fskmjebat.uitm.edu.my/pcmj/
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spelling my.uitm.ir.1060132025-02-25T08:25:03Z https://ir.uitm.edu.my/id/eprint/106013/ Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng Roslan, Muhammad Razieq Chew, Chiou Sheng Integer programming Human anatomy teaching has evolved significantly, transitioning from tedious rote memorization to more engaging and immersive approaches facilitated by technological advancements. Traditional methods often needed help to convey the intricate 3D nature of human anatomy, leading to difficulties in comprehension and engagement among students. However, recent developments, particularly in virtual reality (VR) technology, have revolutionized anatomy education. This research project focuses on designing, developing, and evaluating a VR-based educational tool, "Humanatomy VR," aimed at secondary school students. The tool offers an immersive and interactive learning experience, allowing students to explore anatomical structures in a three-dimensional environment while receiving detailed explanations. Through storytelling techniques, developing Humanatomy VR transcends conventional teaching methods, providing a memorable and engaging learning experience. Evaluation of the tool's usability using System Usability Scale (SUS) questionnaires yielded positive feedback from 15-year-old Form Three students at Sekolah Menengah Kebangsaan Putrajaya Presint 16(1) with an average score of 86.25%, indicating high levels of accessibility and enjoyment. Future recommendations include making the game compatible with various devices, simplifying it with tutorials, and adding engaging content driven by the players. College of Computing, Informatics, and Mathematics 2024-10 Article NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/106013/1/106013.pdf Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng. (2024) Progress in Computer and Mathematics Journal (PCMJ) <https://ir.uitm.edu.my/view/publication/Progress_in_Computer_and_Mathematics_Journal_=28PCMJ=29/>, 1. pp. 471-489. ISSN 3030-6728 (Submitted) https://fskmjebat.uitm.edu.my/pcmj/
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Integer programming
spellingShingle Integer programming
Roslan, Muhammad Razieq
Chew, Chiou Sheng
Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng
description Human anatomy teaching has evolved significantly, transitioning from tedious rote memorization to more engaging and immersive approaches facilitated by technological advancements. Traditional methods often needed help to convey the intricate 3D nature of human anatomy, leading to difficulties in comprehension and engagement among students. However, recent developments, particularly in virtual reality (VR) technology, have revolutionized anatomy education. This research project focuses on designing, developing, and evaluating a VR-based educational tool, "Humanatomy VR," aimed at secondary school students. The tool offers an immersive and interactive learning experience, allowing students to explore anatomical structures in a three-dimensional environment while receiving detailed explanations. Through storytelling techniques, developing Humanatomy VR transcends conventional teaching methods, providing a memorable and engaging learning experience. Evaluation of the tool's usability using System Usability Scale (SUS) questionnaires yielded positive feedback from 15-year-old Form Three students at Sekolah Menengah Kebangsaan Putrajaya Presint 16(1) with an average score of 86.25%, indicating high levels of accessibility and enjoyment. Future recommendations include making the game compatible with various devices, simplifying it with tutorials, and adding engaging content driven by the players.
format Article
author Roslan, Muhammad Razieq
Chew, Chiou Sheng
author_facet Roslan, Muhammad Razieq
Chew, Chiou Sheng
author_sort Roslan, Muhammad Razieq
title Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng
title_short Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng
title_full Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng
title_fullStr Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng
title_full_unstemmed Virtual Reality (VR) for teaching and learning human anatomy in secondary school / Muhammad Razieq Roslan and Chew Chiou Sheng
title_sort virtual reality (vr) for teaching and learning human anatomy in secondary school / muhammad razieq roslan and chew chiou sheng
publisher College of Computing, Informatics, and Mathematics
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/106013/1/106013.pdf
https://ir.uitm.edu.my/id/eprint/106013/
https://fskmjebat.uitm.edu.my/pcmj/
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score 13.239859