Figure sprinter: educational endless running game to learn 2d and 3d shape / Amirul Asyraaf Saiful Aizam and Nor Azida Mohamed Noh

Learning about two-dimensional and three-dimensional shapes is essential in mathematics but it can be boring and less motivating for many students, especially those who are in primary school. This project, Figure Sprinter, tries to solve these problems by making an effective educational game to teac...

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Main Authors: Saiful Aizam, Amirul Asyraaf, Mohamed Noh, Nor Azida
Format: Article
Language:English
Published: College of Computing, Informatics, and Mathematics 2024
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Online Access:https://ir.uitm.edu.my/id/eprint/105896/1/105896.pdf
https://ir.uitm.edu.my/id/eprint/105896/
https://fskmjebat.uitm.edu.my/pcmj/
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spelling my.uitm.ir.1058962025-02-25T07:29:04Z https://ir.uitm.edu.my/id/eprint/105896/ Figure sprinter: educational endless running game to learn 2d and 3d shape / Amirul Asyraaf Saiful Aizam and Nor Azida Mohamed Noh Saiful Aizam, Amirul Asyraaf Mohamed Noh, Nor Azida Integer programming Learning about two-dimensional and three-dimensional shapes is essential in mathematics but it can be boring and less motivating for many students, especially those who are in primary school. This project, Figure Sprinter, tries to solve these problems by making an effective educational game to teach primary school students about the characteristics of two-dimensional shape and three-dimensional shape. This mathematical sub-topic is freshly introduced to standard three and below of primary school students where they need to learn about the simple characteristics of two-dimensional and three- dimensional shapes before going to the more advanced lesson. The methodology used for this project is Rapid Application Development (RAD). Three elements from MDA Framework will also be implemented in this project which are mechanics, dynamics, and aesthetics. After the development of this project is complete, it is essential to do the testing and gather evaluation results from the targeted end-user through a questionnaire. For the testing, participants will have to answer pre-test and post-test questionnaires to evaluate the effective learning experience of the project. The result of the evaluation shows that this project is effective for the participants to use as the mean value of the result shows the increment of 7.8 from 19.47 to 27.27. To improve this project, the future work needs to be implemented to make it usable for everyone of different ages and be able to play the game on any platform. College of Computing, Informatics, and Mathematics 2024-10 Article NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/105896/1/105896.pdf Figure sprinter: educational endless running game to learn 2d and 3d shape / Amirul Asyraaf Saiful Aizam and Nor Azida Mohamed Noh. (2024) Progress in Computer and Mathematics Journal (PCMJ) <https://ir.uitm.edu.my/view/publication/Progress_in_Computer_and_Mathematics_Journal_=28PCMJ=29/>, 1. pp. 252-263. ISSN 3030-6728 (Submitted) https://fskmjebat.uitm.edu.my/pcmj/
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Integer programming
spellingShingle Integer programming
Saiful Aizam, Amirul Asyraaf
Mohamed Noh, Nor Azida
Figure sprinter: educational endless running game to learn 2d and 3d shape / Amirul Asyraaf Saiful Aizam and Nor Azida Mohamed Noh
description Learning about two-dimensional and three-dimensional shapes is essential in mathematics but it can be boring and less motivating for many students, especially those who are in primary school. This project, Figure Sprinter, tries to solve these problems by making an effective educational game to teach primary school students about the characteristics of two-dimensional shape and three-dimensional shape. This mathematical sub-topic is freshly introduced to standard three and below of primary school students where they need to learn about the simple characteristics of two-dimensional and three- dimensional shapes before going to the more advanced lesson. The methodology used for this project is Rapid Application Development (RAD). Three elements from MDA Framework will also be implemented in this project which are mechanics, dynamics, and aesthetics. After the development of this project is complete, it is essential to do the testing and gather evaluation results from the targeted end-user through a questionnaire. For the testing, participants will have to answer pre-test and post-test questionnaires to evaluate the effective learning experience of the project. The result of the evaluation shows that this project is effective for the participants to use as the mean value of the result shows the increment of 7.8 from 19.47 to 27.27. To improve this project, the future work needs to be implemented to make it usable for everyone of different ages and be able to play the game on any platform.
format Article
author Saiful Aizam, Amirul Asyraaf
Mohamed Noh, Nor Azida
author_facet Saiful Aizam, Amirul Asyraaf
Mohamed Noh, Nor Azida
author_sort Saiful Aizam, Amirul Asyraaf
title Figure sprinter: educational endless running game to learn 2d and 3d shape / Amirul Asyraaf Saiful Aizam and Nor Azida Mohamed Noh
title_short Figure sprinter: educational endless running game to learn 2d and 3d shape / Amirul Asyraaf Saiful Aizam and Nor Azida Mohamed Noh
title_full Figure sprinter: educational endless running game to learn 2d and 3d shape / Amirul Asyraaf Saiful Aizam and Nor Azida Mohamed Noh
title_fullStr Figure sprinter: educational endless running game to learn 2d and 3d shape / Amirul Asyraaf Saiful Aizam and Nor Azida Mohamed Noh
title_full_unstemmed Figure sprinter: educational endless running game to learn 2d and 3d shape / Amirul Asyraaf Saiful Aizam and Nor Azida Mohamed Noh
title_sort figure sprinter: educational endless running game to learn 2d and 3d shape / amirul asyraaf saiful aizam and nor azida mohamed noh
publisher College of Computing, Informatics, and Mathematics
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/105896/1/105896.pdf
https://ir.uitm.edu.my/id/eprint/105896/
https://fskmjebat.uitm.edu.my/pcmj/
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score 13.239859