Kenali Semai: mobile game-based learning application about Semai people / Siti Sarah Hassan

Current platform for cultural education that teach about indigenous people lacks a sufficient element of gamification. As a result, this project aims to develop a mobile gamebased learning application of Kenali Semai through the digital platform by applying gamification elements. This mobile game-ba...

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Main Author: Hassan, Siti Sarah
Format: Thesis
Language:English
Published: 2022
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/103926/1/103926.pdf
https://ir.uitm.edu.my/id/eprint/103926/
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spelling my.uitm.ir.1039262025-03-04T08:07:23Z https://ir.uitm.edu.my/id/eprint/103926/ Kenali Semai: mobile game-based learning application about Semai people / Siti Sarah Hassan Hassan, Siti Sarah Mobile computing Interactive computer systems Current platform for cultural education that teach about indigenous people lacks a sufficient element of gamification. As a result, this project aims to develop a mobile gamebased learning application of Kenali Semai through the digital platform by applying gamification elements. This mobile game-based learning application would be aimed at the public to pique their interest in learning about the Semai’s cultural element while playing games and the application use Malay language for the content. As for the methodology is use Digital Educational Game Life Cycle (DEG) which consists of four process which are game design, software design, implementation and publishing, and game-based learning and feedback. A few gamification elements have been developed for the features that have been developed, such as progress for the loading page, digital storytelling to teach about the facts of the Semai ethnic, time pressure to reduce the time spent answering questions, and scoring, where the application would save the player's high score through the local storage of the software used. Users may also earn rewards by playing in the bonus game, and they can reset the game. Furthermore, this strategy targeted all residents to use the Kenali Semai smartphone app since they can install through a Google Play Store platform. All of the functionality of the Kenali Semai mobile gamebased learning application perform as expected, according to user testing results. The application is simple to use, according to the testers, and all information presented is simple to comprehend. As for future works it is suggested to enhance to iOS platform so that can increase the number of users and improve the feature for the Kenali Semai mobile gamebased learning application. Last but not least, the application would be significant for general users by increasing their knowledge in order to preserve the content highlighted. 2022 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/103926/1/103926.pdf Kenali Semai: mobile game-based learning application about Semai people / Siti Sarah Hassan. (2022) Degree thesis, thesis, Universiti Teknologi MARA (UiTM). <http://terminalib.uitm.edu.my/103926.pdf>
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Mobile computing
Interactive computer systems
spellingShingle Mobile computing
Interactive computer systems
Hassan, Siti Sarah
Kenali Semai: mobile game-based learning application about Semai people / Siti Sarah Hassan
description Current platform for cultural education that teach about indigenous people lacks a sufficient element of gamification. As a result, this project aims to develop a mobile gamebased learning application of Kenali Semai through the digital platform by applying gamification elements. This mobile game-based learning application would be aimed at the public to pique their interest in learning about the Semai’s cultural element while playing games and the application use Malay language for the content. As for the methodology is use Digital Educational Game Life Cycle (DEG) which consists of four process which are game design, software design, implementation and publishing, and game-based learning and feedback. A few gamification elements have been developed for the features that have been developed, such as progress for the loading page, digital storytelling to teach about the facts of the Semai ethnic, time pressure to reduce the time spent answering questions, and scoring, where the application would save the player's high score through the local storage of the software used. Users may also earn rewards by playing in the bonus game, and they can reset the game. Furthermore, this strategy targeted all residents to use the Kenali Semai smartphone app since they can install through a Google Play Store platform. All of the functionality of the Kenali Semai mobile gamebased learning application perform as expected, according to user testing results. The application is simple to use, according to the testers, and all information presented is simple to comprehend. As for future works it is suggested to enhance to iOS platform so that can increase the number of users and improve the feature for the Kenali Semai mobile gamebased learning application. Last but not least, the application would be significant for general users by increasing their knowledge in order to preserve the content highlighted.
format Thesis
author Hassan, Siti Sarah
author_facet Hassan, Siti Sarah
author_sort Hassan, Siti Sarah
title Kenali Semai: mobile game-based learning application about Semai people / Siti Sarah Hassan
title_short Kenali Semai: mobile game-based learning application about Semai people / Siti Sarah Hassan
title_full Kenali Semai: mobile game-based learning application about Semai people / Siti Sarah Hassan
title_fullStr Kenali Semai: mobile game-based learning application about Semai people / Siti Sarah Hassan
title_full_unstemmed Kenali Semai: mobile game-based learning application about Semai people / Siti Sarah Hassan
title_sort kenali semai: mobile game-based learning application about semai people / siti sarah hassan
publishDate 2022
url https://ir.uitm.edu.my/id/eprint/103926/1/103926.pdf
https://ir.uitm.edu.my/id/eprint/103926/
_version_ 1825814797155827712
score 13.244109