Kenali Semai: mobile game-based learning application about Semai people / Siti Sarah Hassan

Current platform for cultural education that teach about indigenous people lacks a sufficient element of gamification. As a result, this project aims to develop a mobile gamebased learning application of Kenali Semai through the digital platform by applying gamification elements. This mobile game-ba...

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Bibliographic Details
Main Author: Hassan, Siti Sarah
Format: Thesis
Language:English
Published: 2022
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/103926/1/103926.pdf
https://ir.uitm.edu.my/id/eprint/103926/
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Summary:Current platform for cultural education that teach about indigenous people lacks a sufficient element of gamification. As a result, this project aims to develop a mobile gamebased learning application of Kenali Semai through the digital platform by applying gamification elements. This mobile game-based learning application would be aimed at the public to pique their interest in learning about the Semai’s cultural element while playing games and the application use Malay language for the content. As for the methodology is use Digital Educational Game Life Cycle (DEG) which consists of four process which are game design, software design, implementation and publishing, and game-based learning and feedback. A few gamification elements have been developed for the features that have been developed, such as progress for the loading page, digital storytelling to teach about the facts of the Semai ethnic, time pressure to reduce the time spent answering questions, and scoring, where the application would save the player's high score through the local storage of the software used. Users may also earn rewards by playing in the bonus game, and they can reset the game. Furthermore, this strategy targeted all residents to use the Kenali Semai smartphone app since they can install through a Google Play Store platform. All of the functionality of the Kenali Semai mobile gamebased learning application perform as expected, according to user testing results. The application is simple to use, according to the testers, and all information presented is simple to comprehend. As for future works it is suggested to enhance to iOS platform so that can increase the number of users and improve the feature for the Kenali Semai mobile gamebased learning application. Last but not least, the application would be significant for general users by increasing their knowledge in order to preserve the content highlighted.