Quizizz and quizwhizzer: Gamification elements in teaching macroeconomics / Nik Suriati Nik Hassan , Nor Zuriati Amani Ab Rani and Fadhilah Mohd Ishak @ Zainudin
Game-based learning in education helps students learn and have fun in the classroom. Scoring, peer competition and teamwork are all used in game-based learning to keep students engaged, help them integrate new information and assess their knowledge. Quizizz and Quizwhizzer are two online assessment...
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Main Authors: | , , |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
2023
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Subjects: | |
Online Access: | https://ir.uitm.edu.my/id/eprint/100480/1/100480.pdf https://ir.uitm.edu.my/id/eprint/100480/ |
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Summary: | Game-based learning in education helps students learn and have fun in the classroom. Scoring, peer competition and teamwork are all used in game-based learning to keep students engaged, help them integrate new information and assess their knowledge. Quizizz and Quizwhizzer are two online assessment tools that have been highlighted in this innovation that allows students to engage and engage in the online classroom. Questions related to previously learned concepts in the macroeconomics class have already been prepared to ask the students to prevent them from feeling tired, sleepy, or bored in the online class. Therefore, this study focuses on the advantages of using Quizizz and QuizWhizzer in macroeconomics subjects in addition to preparing teaching staff to be proficient in using online-based learning. This implementation has increased the number of students involved in class, and game-based learning is becoming more widespread at the higher education level |
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