“Can we do a turtle?” – An exploratory study on semi-technical vocabulary in MMO gaming

The rapid development of Massively Multiple Online Games (MMOGs) over the years has enabled players from different geographical, cultural and linguistic backgrounds to meet, play and communicate with each other online in the context of gaming. Such setting forms a breeding ground for new language to...

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Main Authors: Hussin, Hasnyzar, Mohamad Ali, Afiza
Format: Conference or Workshop Item
Language:English
Published: Kulliyyah of Languages and Management, International Islamic University Malaysia, Pagoh 2019
Online Access:http://irep.iium.edu.my/78149/1/78149_Can%20we%20do%20a%20turtle.pdf
http://irep.iium.edu.my/78149/
https://drive.google.com/file/d/1fP8rPqXp5bXB0qCqhxZi0Ww_WHtD-N-W/view
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spelling my.iium.irep.781492020-07-13T00:43:34Z http://irep.iium.edu.my/78149/ “Can we do a turtle?” – An exploratory study on semi-technical vocabulary in MMO gaming Hussin, Hasnyzar Mohamad Ali, Afiza The rapid development of Massively Multiple Online Games (MMOGs) over the years has enabled players from different geographical, cultural and linguistic backgrounds to meet, play and communicate with each other online in the context of gaming. Such setting forms a breeding ground for new language to emerge, particularly the language of gaming. However, research on gaming language has not done justice to how fast the industry has grown with arguments on creating an MMO-gamer or M-gamer corpus in linguistics study. This exploratory study aims to investigate the discourse of gamers through an analysis of semi-technical words used in gaming genre in relation to English for Specific Purposes (ESP). This study also seeks to examine the different in-gaming contexts in which these semi-technical words exist. Data was collected using a qualitative research design, via cyber-ethnographic hands-on approach, or ‘lurking’, in order to experience the socio-cultural in-game context itself and also through a self-compiled list of in-game vocabulary related to gaming. Results revealed varied and peculiar semi-technical words suggesting the exclusive but commonly shared knowledge of in-game language among gamers. Implications of the study are also highlighted Kulliyyah of Languages and Management, International Islamic University Malaysia, Pagoh 2019 Conference or Workshop Item PeerReviewed application/pdf en http://irep.iium.edu.my/78149/1/78149_Can%20we%20do%20a%20turtle.pdf Hussin, Hasnyzar and Mohamad Ali, Afiza (2019) “Can we do a turtle?” – An exploratory study on semi-technical vocabulary in MMO gaming. In: 3rd International Language and Tourism Conference 2019 (ILTC 2019), 18 -19 Oct 2019, Pagoh, Johor. https://drive.google.com/file/d/1fP8rPqXp5bXB0qCqhxZi0Ww_WHtD-N-W/view
institution Universiti Islam Antarabangsa Malaysia
building IIUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider International Islamic University Malaysia
content_source IIUM Repository (IREP)
url_provider http://irep.iium.edu.my/
language English
description The rapid development of Massively Multiple Online Games (MMOGs) over the years has enabled players from different geographical, cultural and linguistic backgrounds to meet, play and communicate with each other online in the context of gaming. Such setting forms a breeding ground for new language to emerge, particularly the language of gaming. However, research on gaming language has not done justice to how fast the industry has grown with arguments on creating an MMO-gamer or M-gamer corpus in linguistics study. This exploratory study aims to investigate the discourse of gamers through an analysis of semi-technical words used in gaming genre in relation to English for Specific Purposes (ESP). This study also seeks to examine the different in-gaming contexts in which these semi-technical words exist. Data was collected using a qualitative research design, via cyber-ethnographic hands-on approach, or ‘lurking’, in order to experience the socio-cultural in-game context itself and also through a self-compiled list of in-game vocabulary related to gaming. Results revealed varied and peculiar semi-technical words suggesting the exclusive but commonly shared knowledge of in-game language among gamers. Implications of the study are also highlighted
format Conference or Workshop Item
author Hussin, Hasnyzar
Mohamad Ali, Afiza
spellingShingle Hussin, Hasnyzar
Mohamad Ali, Afiza
“Can we do a turtle?” – An exploratory study on semi-technical vocabulary in MMO gaming
author_facet Hussin, Hasnyzar
Mohamad Ali, Afiza
author_sort Hussin, Hasnyzar
title “Can we do a turtle?” – An exploratory study on semi-technical vocabulary in MMO gaming
title_short “Can we do a turtle?” – An exploratory study on semi-technical vocabulary in MMO gaming
title_full “Can we do a turtle?” – An exploratory study on semi-technical vocabulary in MMO gaming
title_fullStr “Can we do a turtle?” – An exploratory study on semi-technical vocabulary in MMO gaming
title_full_unstemmed “Can we do a turtle?” – An exploratory study on semi-technical vocabulary in MMO gaming
title_sort “can we do a turtle?” – an exploratory study on semi-technical vocabulary in mmo gaming
publisher Kulliyyah of Languages and Management, International Islamic University Malaysia, Pagoh
publishDate 2019
url http://irep.iium.edu.my/78149/1/78149_Can%20we%20do%20a%20turtle.pdf
http://irep.iium.edu.my/78149/
https://drive.google.com/file/d/1fP8rPqXp5bXB0qCqhxZi0Ww_WHtD-N-W/view
_version_ 1672610151585021952
score 13.211869