“Can we do a turtle?” – An exploratory study on semi-technical vocabulary in MMO gaming
The rapid development of Massively Multiple Online Games (MMOGs) over the years has enabled players from different geographical, cultural and linguistic backgrounds to meet, play and communicate with each other online in the context of gaming. Such setting forms a breeding ground for new language to...
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Main Authors: | , |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
Kulliyyah of Languages and Management, International Islamic University Malaysia, Pagoh
2019
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Online Access: | http://irep.iium.edu.my/78149/1/78149_Can%20we%20do%20a%20turtle.pdf http://irep.iium.edu.my/78149/ https://drive.google.com/file/d/1fP8rPqXp5bXB0qCqhxZi0Ww_WHtD-N-W/view |
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Summary: | The rapid development of Massively Multiple Online Games (MMOGs) over the years has enabled players from different geographical, cultural and linguistic backgrounds to meet, play and communicate with each other online in the context of gaming. Such setting forms a breeding ground for new language to emerge, particularly the language of gaming. However, research on gaming language has not done justice to how fast the industry has grown with arguments on creating an MMO-gamer or M-gamer corpus in linguistics study. This exploratory study aims to investigate the discourse of gamers through an analysis of semi-technical words used in gaming genre in relation to English for Specific Purposes (ESP). This study also seeks to examine the different in-gaming contexts in which these semi-technical words exist. Data was collected using a qualitative research design, via cyber-ethnographic hands-on approach, or ‘lurking’, in order to experience the socio-cultural in-game context itself and also through a self-compiled list of in-game vocabulary related to gaming. Results revealed varied and peculiar semi-technical words suggesting the exclusive but commonly shared knowledge of in-game language among gamers. Implications of the study are also highlighted |
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