APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME

During our everyday lives, embracing technology has increased the time we spend in front of the computer and changed the way we interact and work. In recent years there have been several applications and their offerings that have been created and introduced tools for screen time management to...

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Main Author: AZHAR, AZNOL HANIM
Format: Final Year Project
Language:English
Published: IRC 2020
Subjects:
Online Access:http://utpedia.utp.edu.my/21706/1/24590_Aznol%20Hanim%20Binti%20Azhar.pdf
http://utpedia.utp.edu.my/21706/
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spelling my-utp-utpedia.217062021-09-23T23:44:33Z http://utpedia.utp.edu.my/21706/ APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME AZHAR, AZNOL HANIM Q Science (General) During our everyday lives, embracing technology has increased the time we spend in front of the computer and changed the way we interact and work. In recent years there have been several applications and their offerings that have been created and introduced tools for screen time management to inform the user about how to improve their digital wellbeing. These tools represent a significant step in the process, bringing knowledge and helping users improve their habits. Several studies have concentrated on apps for screen time monitoring but not from the perspective of game elements. Therefore, this paper aims to address feature needs of users by designing game elements in mobile apps. The findings of this study therefore provide a recommendation on how to enhance the functionality of the current screen time monitoring tools and what additional features can be added to serve their function and enable users to improve their behaviour. IRC 2020-09 Final Year Project NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/21706/1/24590_Aznol%20Hanim%20Binti%20Azhar.pdf AZHAR, AZNOL HANIM (2020) APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME. IRC, Universiti Teknologi PETRONAS. (Submitted)
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Electronic and Digitized Intellectual Asset
url_provider http://utpedia.utp.edu.my/
language English
topic Q Science (General)
spellingShingle Q Science (General)
AZHAR, AZNOL HANIM
APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME
description During our everyday lives, embracing technology has increased the time we spend in front of the computer and changed the way we interact and work. In recent years there have been several applications and their offerings that have been created and introduced tools for screen time management to inform the user about how to improve their digital wellbeing. These tools represent a significant step in the process, bringing knowledge and helping users improve their habits. Several studies have concentrated on apps for screen time monitoring but not from the perspective of game elements. Therefore, this paper aims to address feature needs of users by designing game elements in mobile apps. The findings of this study therefore provide a recommendation on how to enhance the functionality of the current screen time monitoring tools and what additional features can be added to serve their function and enable users to improve their behaviour.
format Final Year Project
author AZHAR, AZNOL HANIM
author_facet AZHAR, AZNOL HANIM
author_sort AZHAR, AZNOL HANIM
title APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME
title_short APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME
title_full APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME
title_fullStr APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME
title_full_unstemmed APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME
title_sort applying gamification in mobile application to reduce screen time
publisher IRC
publishDate 2020
url http://utpedia.utp.edu.my/21706/1/24590_Aznol%20Hanim%20Binti%20Azhar.pdf
http://utpedia.utp.edu.my/21706/
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score 13.211869