APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME

During our everyday lives, embracing technology has increased the time we spend in front of the computer and changed the way we interact and work. In recent years there have been several applications and their offerings that have been created and introduced tools for screen time management to...

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Bibliographic Details
Main Author: AZHAR, AZNOL HANIM
Format: Final Year Project
Language:English
Published: IRC 2020
Subjects:
Online Access:http://utpedia.utp.edu.my/21706/1/24590_Aznol%20Hanim%20Binti%20Azhar.pdf
http://utpedia.utp.edu.my/21706/
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Summary:During our everyday lives, embracing technology has increased the time we spend in front of the computer and changed the way we interact and work. In recent years there have been several applications and their offerings that have been created and introduced tools for screen time management to inform the user about how to improve their digital wellbeing. These tools represent a significant step in the process, bringing knowledge and helping users improve their habits. Several studies have concentrated on apps for screen time monitoring but not from the perspective of game elements. Therefore, this paper aims to address feature needs of users by designing game elements in mobile apps. The findings of this study therefore provide a recommendation on how to enhance the functionality of the current screen time monitoring tools and what additional features can be added to serve their function and enable users to improve their behaviour.