The objectives for keeping the mind and its applications in artificial intelligence e-games as a model in covid-19 time

Artificial intelligence applications, including electronic games, have spread widely in our time among children and young people, and parents have suffered from the disruption of their children from them and the surrounding community due to sitting a lot with these applications and electronic gam...

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Main Authors: Mohd Hafiz, Yusoff@Che Abdullah, Syarilla Iryani, A. Saany, Yousef A. Baker, El-Ebiary
Format: Article
Language:English
Published: 2020
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Online Access:http://eprints.unisza.edu.my/7072/1/FH02-FIK-20-40609.pdf
http://eprints.unisza.edu.my/7072/
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spelling my-unisza-ir.70722022-04-24T01:46:23Z http://eprints.unisza.edu.my/7072/ The objectives for keeping the mind and its applications in artificial intelligence e-games as a model in covid-19 time Mohd Hafiz, Yusoff@Che Abdullah Syarilla Iryani, A. Saany Yousef A. Baker, El-Ebiary QA75 Electronic computers. Computer science Artificial intelligence applications, including electronic games, have spread widely in our time among children and young people, and parents have suffered from the disruption of their children from them and the surrounding community due to sitting a lot with these applications and electronic games, especially in light of the pandemic of the Covid-19 virus, and children look at their interests, which leads to their addiction With the aim of developing their mental abilities while parents consider their interests to spend times and at the same time have many implications for achieving the goal of keeping the mind, and therefore the importance of research lies in clarifying how to preserve the mind through applications of artificial intelligence, interests and spoilers from electronic games and how to achieve them for the objective of keeping the mind, and research aims To define the objective of keeping the mind, artificial intelligence and electronic games, and to clarify its interests and spoils and how to bring interests and ward off evil through legitimate controls in order to achieve the objective of keeping the mind, the researcher used the analytical and critical inductive approach by collecting what related to the interests and spoils arising from the applications of artificial intelligence in electronic games on Achieve the intention of keeping the mind and its criticism and how to reduce spoilers by evil controls Consciousness, and the research consisted of preface and two researches, introducing the definition and legitimacy of the goal of mind keeping and artificial intelligence and electronic games, the first topic: the interests and spoils of artificial intelligence applications in electronic games to achieve the goal of keeping the mind, the second topic: legal controls for applications of artificial intelligence in electronic games to achieve a destination Preserving the mind, and a conclusion in it the most important results and recommendations, and the most important results are the importance of knowing the interests and spoils of the applications of artificial intelligence in electronic games and benefiting from these games in a way that achieves the objective of keeping the mind while working to increase its interests and ward off its corruption through the application of legal controls. 2020-09 Article PeerReviewed text en http://eprints.unisza.edu.my/7072/1/FH02-FIK-20-40609.pdf Mohd Hafiz, Yusoff@Che Abdullah and Syarilla Iryani, A. Saany and Yousef A. Baker, El-Ebiary (2020) The objectives for keeping the mind and its applications in artificial intelligence e-games as a model in covid-19 time. Journal of Mechanics of Continua and Mathematical Sciences, 15 (8). pp. 647-659. ISSN 2454 -7190
institution Universiti Sultan Zainal Abidin
building UNISZA Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Sultan Zainal Abidin
content_source UNISZA Institutional Repository
url_provider https://eprints.unisza.edu.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Mohd Hafiz, Yusoff@Che Abdullah
Syarilla Iryani, A. Saany
Yousef A. Baker, El-Ebiary
The objectives for keeping the mind and its applications in artificial intelligence e-games as a model in covid-19 time
description Artificial intelligence applications, including electronic games, have spread widely in our time among children and young people, and parents have suffered from the disruption of their children from them and the surrounding community due to sitting a lot with these applications and electronic games, especially in light of the pandemic of the Covid-19 virus, and children look at their interests, which leads to their addiction With the aim of developing their mental abilities while parents consider their interests to spend times and at the same time have many implications for achieving the goal of keeping the mind, and therefore the importance of research lies in clarifying how to preserve the mind through applications of artificial intelligence, interests and spoilers from electronic games and how to achieve them for the objective of keeping the mind, and research aims To define the objective of keeping the mind, artificial intelligence and electronic games, and to clarify its interests and spoils and how to bring interests and ward off evil through legitimate controls in order to achieve the objective of keeping the mind, the researcher used the analytical and critical inductive approach by collecting what related to the interests and spoils arising from the applications of artificial intelligence in electronic games on Achieve the intention of keeping the mind and its criticism and how to reduce spoilers by evil controls Consciousness, and the research consisted of preface and two researches, introducing the definition and legitimacy of the goal of mind keeping and artificial intelligence and electronic games, the first topic: the interests and spoils of artificial intelligence applications in electronic games to achieve the goal of keeping the mind, the second topic: legal controls for applications of artificial intelligence in electronic games to achieve a destination Preserving the mind, and a conclusion in it the most important results and recommendations, and the most important results are the importance of knowing the interests and spoils of the applications of artificial intelligence in electronic games and benefiting from these games in a way that achieves the objective of keeping the mind while working to increase its interests and ward off its corruption through the application of legal controls.
format Article
author Mohd Hafiz, Yusoff@Che Abdullah
Syarilla Iryani, A. Saany
Yousef A. Baker, El-Ebiary
author_facet Mohd Hafiz, Yusoff@Che Abdullah
Syarilla Iryani, A. Saany
Yousef A. Baker, El-Ebiary
author_sort Mohd Hafiz, Yusoff@Che Abdullah
title The objectives for keeping the mind and its applications in artificial intelligence e-games as a model in covid-19 time
title_short The objectives for keeping the mind and its applications in artificial intelligence e-games as a model in covid-19 time
title_full The objectives for keeping the mind and its applications in artificial intelligence e-games as a model in covid-19 time
title_fullStr The objectives for keeping the mind and its applications in artificial intelligence e-games as a model in covid-19 time
title_full_unstemmed The objectives for keeping the mind and its applications in artificial intelligence e-games as a model in covid-19 time
title_sort objectives for keeping the mind and its applications in artificial intelligence e-games as a model in covid-19 time
publishDate 2020
url http://eprints.unisza.edu.my/7072/1/FH02-FIK-20-40609.pdf
http://eprints.unisza.edu.my/7072/
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