The objectives for keeping the mind and its applications in artificial intelligence e-games as a model in covid-19 time
Artificial intelligence applications, including electronic games, have spread widely in our time among children and young people, and parents have suffered from the disruption of their children from them and the surrounding community due to sitting a lot with these applications and electronic gam...
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Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
2020
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Subjects: | |
Online Access: | http://eprints.unisza.edu.my/7072/1/FH02-FIK-20-40609.pdf http://eprints.unisza.edu.my/7072/ |
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Summary: | Artificial intelligence applications, including electronic games, have spread
widely in our time among children and young people, and parents have suffered from
the disruption of their children from them and the surrounding community due to
sitting a lot with these applications and electronic games, especially in light of the
pandemic of the Covid-19 virus, and children look at their interests, which leads to
their addiction With the aim of developing their mental abilities while parents
consider their interests to spend times and at the same time have many implications
for achieving the goal of keeping the mind, and therefore the importance of research
lies in clarifying how to preserve the mind through applications of artificial
intelligence, interests and spoilers from electronic games and how to achieve them
for the objective of keeping the mind, and research aims To define the objective of
keeping the mind, artificial intelligence and electronic games, and to clarify its
interests and spoils and how to bring interests and ward off evil through legitimate
controls in order to achieve the objective of keeping the mind, the researcher used the analytical and critical inductive approach by collecting what related to the interests
and spoils arising from the applications of artificial intelligence in electronic games
on Achieve the intention of keeping the mind and its criticism and how to reduce
spoilers by evil controls Consciousness, and the research consisted of preface and
two researches, introducing the definition and legitimacy of the goal of mind keeping
and artificial intelligence and electronic games, the first topic: the interests and
spoils of artificial intelligence applications in electronic games to achieve the goal of
keeping the mind, the second topic: legal controls for applications of artificial
intelligence in electronic games to achieve a destination Preserving the mind, and a
conclusion in it the most important results and recommendations, and the most
important results are the importance of knowing the interests and spoils of the
applications of artificial intelligence in electronic games and benefiting from these
games in a way that achieves the objective of keeping the mind while working to
increase its interests and ward off its corruption through the application of legal
controls. |
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