3D silhouette rendering algorithms using vectorisation technique from Kedah topography map
Most of the applications in real world today are more toward non-photorealistic rather than photorealistic. Slihouette Rendering Algorithms is one of the technique that important in creating non-photorealistic image. It has been successful used in various applications such as game engine, communicat...
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| Main Authors: | , |
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| Format: | Conference or Workshop Item |
| Language: | en |
| Published: |
Universiti Teknologi Malaysia
2004
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| Subjects: | |
| Online Access: | https://repo.uum.edu.my/id/eprint/2909/1/449317633605827_1_ruzinoor.pdf https://repo.uum.edu.my/id/eprint/2909/ http://gmm.fsksm.utm.my/~cogramm/cgi-bin/2004/upload_files/abstract/449317633605827_1.pdf |
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