The Mediating Role of Self-Efficacy and Gamification in Influencing the Customer?s Loyalty toward Mobile Banking in Malaysia

Mobile Banking has become a widespread technology in most developed countries. The usage of this technology is still limited in emerging economies with the majority tending to use traditional online banking. The purpose of this study is to examine customer loyalty to M-banking and to examine the med...

Full description

Saved in:
Bibliographic Details
Main Authors: Abd Al-Munaf Hashim M., Hassan Z.B.
Other Authors: 59281903500
Format: Article
Published: Collegium Basilea 2025
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1833352288614219776
author Abd Al-Munaf Hashim M.
Hassan Z.B.
author2 59281903500
author_facet 59281903500
Abd Al-Munaf Hashim M.
Hassan Z.B.
author_sort Abd Al-Munaf Hashim M.
building UNITEN Library
collection Institutional Repository
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
continent Asia
country Malaysia
description Mobile Banking has become a widespread technology in most developed countries. The usage of this technology is still limited in emerging economies with the majority tending to use traditional online banking. The purpose of this study is to examine customer loyalty to M-banking and to examine the mediating role of self-efficacy and gamification. The data of this study were collected using a random sampling technique from users in Malaysia. The findings were derived using Smart PLS 4. The findings showed that design aesthetics and navigability affected positively self-efficacy which in turn affected customer loyalty and mediated the effect of design aesthetics and navigability on customer loyalty. The effect of social influence and rewards on gamification is positive. Gamification affected customer loyalty and mediated the effect of social influence and rewards on customer loyalty. The design of m-banking and rewarding points is critical to improving customer loyalty to m-banking. ? 2024, Collegium Basilea. All rights reserved.
format Article
id my.uniten.dspace-36982
institution Universiti Tenaga Nasional
publishDate 2025
publisher Collegium Basilea
record_format dspace
spelling my.uniten.dspace-369822025-03-03T15:46:20Z The Mediating Role of Self-Efficacy and Gamification in Influencing the Customer?s Loyalty toward Mobile Banking in Malaysia Abd Al-Munaf Hashim M. Hassan Z.B. 59281903500 13607947600 Mobile Banking has become a widespread technology in most developed countries. The usage of this technology is still limited in emerging economies with the majority tending to use traditional online banking. The purpose of this study is to examine customer loyalty to M-banking and to examine the mediating role of self-efficacy and gamification. The data of this study were collected using a random sampling technique from users in Malaysia. The findings were derived using Smart PLS 4. The findings showed that design aesthetics and navigability affected positively self-efficacy which in turn affected customer loyalty and mediated the effect of design aesthetics and navigability on customer loyalty. The effect of social influence and rewards on gamification is positive. Gamification affected customer loyalty and mediated the effect of social influence and rewards on customer loyalty. The design of m-banking and rewarding points is critical to improving customer loyalty to m-banking. ? 2024, Collegium Basilea. All rights reserved. Final 2025-03-03T07:46:20Z 2025-03-03T07:46:20Z 2024 Article 10.62441/nano-ntp.v20iS5.52 2-s2.0-85201640516 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85201640516&doi=10.62441%2fnano-ntp.v20iS5.52&partnerID=40&md5=a263c338e0a11f0b9712544e43a04dfa https://irepository.uniten.edu.my/handle/123456789/36982 20 S5 556 568 Collegium Basilea Scopus
spellingShingle Abd Al-Munaf Hashim M.
Hassan Z.B.
The Mediating Role of Self-Efficacy and Gamification in Influencing the Customer?s Loyalty toward Mobile Banking in Malaysia
title The Mediating Role of Self-Efficacy and Gamification in Influencing the Customer?s Loyalty toward Mobile Banking in Malaysia
title_full The Mediating Role of Self-Efficacy and Gamification in Influencing the Customer?s Loyalty toward Mobile Banking in Malaysia
title_fullStr The Mediating Role of Self-Efficacy and Gamification in Influencing the Customer?s Loyalty toward Mobile Banking in Malaysia
title_full_unstemmed The Mediating Role of Self-Efficacy and Gamification in Influencing the Customer?s Loyalty toward Mobile Banking in Malaysia
title_short The Mediating Role of Self-Efficacy and Gamification in Influencing the Customer?s Loyalty toward Mobile Banking in Malaysia
title_sort mediating role of self-efficacy and gamification in influencing the customer?s loyalty toward mobile banking in malaysia
url_provider http://dspace.uniten.edu.my/