When a virtual museum is too good: the curiosity satisfaction paradox and its implications for the substitution effect of virtual technology
This mixed-methods study evaluates the strategic efficacy of digital museum platforms by comparing a traditional museum website with a VR-only app and a VR-gamified app. Ninety participants were randomly assigned to one platform, after which they completed the System Usability Scale (SUS) and Museum...
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| Main Authors: | , , , , , |
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| Format: | Article |
| Language: | en |
| Published: |
Elsevier B.V.
2026
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| Subjects: | |
| Online Access: | http://ir.unimas.my/id/eprint/51691/1/1-s2.0-S1875952126000431-main.pdf http://ir.unimas.my/id/eprint/51691/ https://www.sciencedirect.com/science/article/abs/pii/S1875952126000431 https://doi.org/10.1016/j.entcom.2026.101121 |
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