Of Marbles and Minecraft: Designing STEM Educational Games for Culturally Diverse Young Learners in Malaysia

Gamification has been widely touted as a useful approach in motivating learners to learn subjects that are perceived as challenging, such as science, technology, engineering, and mathematics (STEM). This paper reports the process of considering various cultural and social factors in the design of ed...

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Bibliographic Details
Main Authors: Chuah, Kee Man, Fitri Suraya, Mohamad, Jacey Lynn, Minoi, Muhammad Kamarul, Kabilan
Format: Proceeding
Language:en
Published: 2021
Subjects:
Online Access:http://ir.unimas.my/id/eprint/37473/1/Kee-Man%20Chuah.pdf
http://ir.unimas.my/id/eprint/37473/
https://ieeexplore.ieee.org/xpl/conhome/9293619/proceeding
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