Of Marbles and Minecraft: Designing STEM Educational Games for Culturally Diverse Young Learners in Malaysia
Gamification has been widely touted as a useful approach in motivating learners to learn subjects that are perceived as challenging, such as science, technology, engineering, and mathematics (STEM). This paper reports the process of considering various cultural and social factors in the design of ed...
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| Main Authors: | , , , |
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| Format: | Proceeding |
| Language: | en |
| Published: |
2021
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| Subjects: | |
| Online Access: | http://ir.unimas.my/id/eprint/37473/1/Kee-Man%20Chuah.pdf http://ir.unimas.my/id/eprint/37473/ https://ieeexplore.ieee.org/xpl/conhome/9293619/proceeding |
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