Adaptive gamification: User/player type and game elements mapping
Gamification is defined as the use of game design elements in nongame contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. A common approach to satisfy user expectations is to include multiple game elements to accommodate all the u...
Saved in:
| Main Authors: | , , |
|---|---|
| Format: | Proceedings |
| Language: | en |
| Published: |
Springer
2022
|
| Subjects: | |
| Online Access: | https://eprints.ums.edu.my/id/eprint/44785/1/FULLTEXT.pdf https://eprints.ums.edu.my/id/eprint/44785/ https://link.springer.com/chapter/10.1007/978-3-030-99188-3_15 https://doi.org/10.30534/ijatcse/2019/1481.62019 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
