Adaptive gamification: User/player type and game elements mapping

Gamification is defined as the use of game design elements in nongame contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. A common approach to satisfy user expectations is to include multiple game elements to accommodate all the u...

Full description

Saved in:
Bibliographic Details
Main Authors: Ryan Macdonell Andrias, Mohd Shahrizal Sunar, Stephen Laison Sondoh Jr.
Format: Proceedings
Language:en
Published: Springer 2022
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/44785/1/FULLTEXT.pdf
https://eprints.ums.edu.my/id/eprint/44785/
https://link.springer.com/chapter/10.1007/978-3-030-99188-3_15
https://doi.org/10.30534/ijatcse/2019/1481.62019
Tags: Add Tag
No Tags, Be the first to tag this record!